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  #11  
Old 01-01-2014, 04:07 AM
Swish Swish is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Patch notes supporting the nerf at this server timeline. Root and snare didn't stack until January 9, 2011, about 1 month after velious
Root and snare don't stack at the moment do they?
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  #12  
Old 01-01-2014, 04:08 AM
parlay1 parlay1 is offline
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The one thing that is surely messed up with Druids is the tracking nerf that is currently in effect, it's pretty much worthless now.
  #13  
Old 01-01-2014, 04:11 AM
Swish Swish is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
Quote:
Dead Man Walking (Necromancer) has been renamed Dead Man Floating.
lol, what a nerf!
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  #14  
Old 01-01-2014, 04:14 AM
Telin Telin is offline
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I can't find patch notes about when this nerf was removed. Comments only say by PoP so the dot nerf may be permanent here?
  #15  
Old 01-01-2014, 04:20 AM
Telin Telin is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Root and snare don't stack at the moment do they?
They don't until a month after velious if that timeline is strictly followed. It can be a pain worrying about your root breaking or resisting in limited spaces. If sow drops at any time you're in trouble. You should really only snare kite if using nukes or fearing or partner with a melee.
  #16  
Old 01-01-2014, 04:57 AM
Crusader Crusader is offline
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The point is Swish, if the devs want to be true to the game it should be played the same as classic was. I don't think Sony has all the Verant patches and repatches, or they are not presenting the entire picture. If I was being penalized back in 2000 for DoT damage with run kiting, I would have learned how to fear kite or root rot. There was no DoT damage penalty at that time, regardless of what Sony notes say.
  #17  
Old 01-01-2014, 05:12 AM
Widan Widan is offline
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There's definitely something incorrect because you can see from the first DoT tick a moving mob only takes 66% of the damage, but the patch notes you linked say that should only happen after 3 ticks (18 seconds).
  #18  
Old 01-01-2014, 06:06 AM
Clark Clark is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I think this was discussed before and somebody posted the live patch notes to support it. Coupling this with no snare/root stack at the moment makes being a soloing Druid a little more inefficient and dangerous. Oh well..
  #19  
Old 01-01-2014, 06:08 AM
Derubael Derubael is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
There's definitely something incorrect because you can see from the first DoT tick a moving mob only takes 66% of the damage, but the patch notes you linked say that should only happen after 3 ticks (18 seconds).
Quote:
Originally Posted by Patch Notes from September 13, 1999
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.

DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds (Derubael's Note: exactly 18 seconds) during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
I know that is somewhat confusing, but essentially, DoT spells were very slightly increased to try and offset the reduction in DoT damage.

If you think this isn't the case, I challenge you to find evidence to the contrary, because a huge section of the community confirms it did work this way in classic, and the patch notes seem to support that. If you do find that evidence, please post it in the bug forum. Nilbog and the dev's don't mind being proven wrong so long as they are being proved classic [You must be logged in to view images. Log in or Register.]

Also, someone correct me if I'm wrong, but spell damage from DoTs being displayed in the client wasn't even in at release. It was added some time after.
Last edited by Derubael; 01-01-2014 at 06:10 AM..
  #20  
Old 01-01-2014, 06:10 AM
Tasslehofp99 Tasslehofp99 is offline
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Why would you dot a mobile mob anyway? You have root that allows you to sit and med too; without all the running around at that.
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