Quote:
Originally Posted by Widan
[You must be logged in to view images. Log in or Register.]
There's definitely something incorrect because you can see from the first DoT tick a moving mob only takes 66% of the damage, but the patch notes you linked say that should only happen after 3 ticks (18 seconds).
|
Quote:
Originally Posted by Patch Notes from September 13, 1999
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds (Derubael's Note: exactly 18 seconds) during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
|
I know that is somewhat confusing, but essentially, DoT spells were very slightly increased to try and offset the reduction in DoT damage.
If you think this isn't the case, I challenge you to find evidence to the contrary, because a huge section of the community confirms it did work this way in classic, and the patch notes seem to support that. If you do find that evidence, please post it in the bug forum. Nilbog and the dev's don't mind being proven wrong so long as they are being proved classic
[You must be logged in to view images. Log in or Register.]
Also, someone correct me if I'm wrong, but spell damage from DoTs being displayed in the client wasn't even in at release. It was added some time after.