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Old 01-01-2014, 03:39 AM
Crusader Crusader is offline
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Default Druid run kiting DoTs nefed?

As a returning classic player who played in 2000, I distinctly remember that druid run kiting DoTs were not penalized. Possibly Verant patched that in and later rescinded it, like many other things they did, but I have spoken to several old timer classic druid players and none remember run kiting DoTs being penalized. If you are a classic original EQ druid player, could you please respond to this post to clarify this.
  #2  
Old 01-01-2014, 03:47 AM
Laok Laok is offline
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DoTs weren't nerfed till WAAAAY later.

Not sure why this is in P99. I've always wondered that.
  #3  
Old 01-01-2014, 03:50 AM
Arteker Arteker is offline
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hurrah for people even doesnt care for read patches . let me guess ex eqmac?[You must be logged in to view images. Log in or Register.]
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Old 01-01-2014, 03:53 AM
Laok Laok is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
hurrah for people even doesnt care for read patches . let me guess ex eqmac?[You must be logged in to view images. Log in or Register.]
Read ALL the patches? I have better things to do lol.

And no, Not a dirty hippy...
  #5  
Old 01-01-2014, 04:02 AM
Arteker Arteker is offline
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Quote:
Originally Posted by Laok [You must be logged in to view images. Log in or Register.]
Read ALL the patches? I have better things to do lol.

And no, Not a dirty hippy...
http://www.tski.co.jp/baldio/patch/19990913.html
  #6  
Old 01-01-2014, 04:11 AM
Swish Swish is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
Quote:
Dead Man Walking (Necromancer) has been renamed Dead Man Floating.
lol, what a nerf!
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  #7  
Old 01-01-2014, 03:48 AM
Swish Swish is offline
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At this point in the timeline dots lose a third of their potency if the mob isn't rooted or feared. (right?)

Nobody likes it, but it doesn't stop a lot of druids quadding [You must be logged in to view images. Log in or Register.]
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  #8  
Old 01-01-2014, 04:57 AM
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The point is Swish, if the devs want to be true to the game it should be played the same as classic was. I don't think Sony has all the Verant patches and repatches, or they are not presenting the entire picture. If I was being penalized back in 2000 for DoT damage with run kiting, I would have learned how to fear kite or root rot. There was no DoT damage penalty at that time, regardless of what Sony notes say.
  #9  
Old 01-01-2014, 05:12 AM
Widan Widan is offline
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There's definitely something incorrect because you can see from the first DoT tick a moving mob only takes 66% of the damage, but the patch notes you linked say that should only happen after 3 ticks (18 seconds).
  #10  
Old 01-01-2014, 06:08 AM
Derubael Derubael is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
There's definitely something incorrect because you can see from the first DoT tick a moving mob only takes 66% of the damage, but the patch notes you linked say that should only happen after 3 ticks (18 seconds).
Quote:
Originally Posted by Patch Notes from September 13, 1999
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.

DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds (Derubael's Note: exactly 18 seconds) during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
I know that is somewhat confusing, but essentially, DoT spells were very slightly increased to try and offset the reduction in DoT damage.

If you think this isn't the case, I challenge you to find evidence to the contrary, because a huge section of the community confirms it did work this way in classic, and the patch notes seem to support that. If you do find that evidence, please post it in the bug forum. Nilbog and the dev's don't mind being proven wrong so long as they are being proved classic [You must be logged in to view images. Log in or Register.]

Also, someone correct me if I'm wrong, but spell damage from DoTs being displayed in the client wasn't even in at release. It was added some time after.
Last edited by Derubael; 01-01-2014 at 06:10 AM..
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