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View Poll Results: Should Teams 99 have time-locked personal progression limits?
Yes. It will foster PvP and aid in casual player retention. 28 41.18%
No. I do not believe in inhibiting my ability to progress at my own pace. 24 35.29%
Maybe. It would depend on the exact system implemented. 10 14.71%
I have no strong opinions on time-locked personal progression limits. 6 8.82%
Voters: 68. You may not vote on this poll

 
 
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  #28  
Old 11-14-2013, 03:40 AM
Fawqueue Fawqueue is offline
Sarnak


Join Date: Feb 2010
Posts: 443
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Glad to see Vexenu credited, I was only trying to draw Alecta's attention to it as the only idea I really saw missing from his list of topics.

Initially I was very against caps. Not because of any logical reason. Just that simple notion that as a human being I simply do not like being told "no" when I expect to have something. In this case, unlimited EverQuest.

But then after I gave Vex's idea some real thought I realized this idea might actually work. As already mentioned, people understand this game far too much after all these years and have worked everything out to a science. But with level caps we can't just roll a necro/mage/enchanter, hardcore grind to 50, then solo farm the shit out of everything. You'll see people working together, camping items in groups with a purpose because it's better to do frenzy at 40 with some friends than wait another week.

And where you have people grouping and leveling in desirable areas, you'll have enemies who are thinking the same thing. Sounds like a recipe for cooperation and PvP we don't see enough on either Red or Blue right now. And I'd like to see if that's how it pans out.
 


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