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POLL: Level Progression Cap for T99?
Fawqueue submitted the idea of a cap on level progression within Teams 99. While the specifics have yet to be outlined, for the sake of this poll one could assume a level progression cap could be something along the lines of ...
WEEK 1: Level 10 WEEK 2: Level 20 etc While I was initially against this idea, Alecta and some other members of the community gave their perspective on the idea Quote:
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Fawqueue was advocating for an idea I proposed in my modified SZ rules thread. Details and rationale:
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Thank you for the quote Vexenu, I cited Fawqueue as the originator of the idea in the OP but didn't know where to find his specifics.
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not sure if we have enough polls
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social and communications science are built on surveys bru
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Also, I disagree with Alecta's contention that people would have nothing to do but grief if they were level locked. Smart players would be farming up lower level PvP gear for their guild/team during that time, so you'd probably see a lot of battles around Upper Guk (Runed Bone Fork), Crushbone (Dwarven Ringmail Tunic) and Unrest (Bloodstained Mantle) to secure those nice resist items early on.
And honestly, keep in mind that these proposed level locks are really only restrictive to the most hardcore players. Having to wait til the second week of the server to hit level 30 shouldn't exactly be onerous. The purpose is just to keep the biggest poopsockers from playing 20 hours a day for the first month and avoiding all PvP due to their headstart. |
I like the teams concept, but this training wheels crap is getting out of hand.
What's next, GM enforced loot share if one team Nihilum's up the server? |
i thought the goal was finding a ruleset where everybody wins?
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If we limit to one IP&mac address = you get 1 toon to play, then a level cap may in fact work. Otherwise, the poopsocks will not be "forced to PvP" but will instead create alts on the opposing teams, or alts on their own team, and level multiple chars at once. I have no doubt that ppl like tune and nizzar would create as many characters as possible, and just never play the game the way its creators intended.
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