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#41
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"tldr; content is king. velious = content = more population. Just as pop quadrupled with kunark, it will easily double again with velious permitted staff dont make the mistake of trying to split the pvp pop between two pvp servers."
in a vacuum you're correct, but for whatever reason there just aren't enough people to build two effective guilds with here to make this happen, and I predict you'll see an even greater jettison of players to Nihilum with Velious. We can spend all day debating / talking about why that is, and this isn't a "nihilum is to blame" post at all, I'm just stating the way it has been and way I believe it will continue to be.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#42
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yup if you need to have 60 on your active roster for kunark god forbid what nihilum will need for velious
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#43
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Quote:
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Vanzan Somethingwitty - Freelance Phantasmist on R99
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#44
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Well, it may or may not be. I'm unsure. The advantages Teams99 offers is:
1) Hard Coded teams meaning it isn't as easy to guild hop for a quick pixel infusion. Some of the people who jump ship right now on a team server may be forced to persevere and try to make things work if they realize they don't have an easy out other than re rolling. 2) It will attract more people, at the very least initially, and very likely many non vztz'ers, aka normal human beings, with whom it will likely be easier to build guilds around PvE competition, i.e, guilds that work and last. 3) Teams provides constant EXP Groups and what not for newbs without the fear of being griefed and what not, which will make for an easier environment to start up in. It's all about first impressions, and a team server will make a better first impression on those new to pvp than a ffa server. There's plenty of negatives as well, such as same team griefing, but I think overall for longevity and competition purposes, teams99 offers more opportunity. Will it materialize? That's up to the staff and how they advertise this server, how this so called "merge" happens, when it's launched, what the EXP rate is [hint: make it large], how long the timelines are [hint: make it short], whether they do away with things that have no business in EQ like hybrid exp penalties, etc. But the POTENTIAL is certainly there.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#45
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BTW, I'll reiterate, I think ffa pvp is better, and I wish people would just dive in to this server. The people are friendly overall despite ooc and forumquest, people give out tons of free shit, etc. But the trickle trickle approach of a few new players here and there will never be enough to build this server to where it's constantly hitting 200 + pop. The only way to do that is via a huge one time pop infusion which can realistically only come from a wipe / relaunch or rebrand / or blue transfers or copies, all of which carry negatives and which the staff have shown reluctance to pursue.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#46
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165 the other day
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#47
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The problem has been for a long time that other large guilds expect to knock off Nihilum. if you come in with that expectation and fail then your members are either going to quit or go to another guild, most likely Nihilum.
If your guild is of the mindset that you just want to pvp, raid small stuff and group and have fun then it will be very successful here. Yes you will lose members as they get bored or move to Nihilum but that is what happens on blue all the time and it works well there. Everquest during this era was only ever able to really supply high end raid mobs for one top guild. It was common and worked well on most servers. | ||
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#48
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Agreed on most points with the Top Jew.
No matter what you guys want to say, EQ is about PVE first and PVP second. Gear can make up for huge differences in ability. Even at its core PVP in EQ shares many of the same fundamentals with the PVE game. This isn't an FPS twitch game, winning in PVP is about making the correct situational decisions and being better organized, which is essentially the exact same thing required for the high end PVE game. Hard coded teams creates a partial shelter for new players, especially at low level (1-30 we'll say). It also creates (albeit in a somewhat artificial manner) the need for at least 3 large guilds/groups in the PVE game, assuming three teams. This will have the effect of creating more PVP and more importantly, higher stakes/quality PVP at the high end of the game which is where the vast majority of the population will sit on any EMU server. Honestly, what is the PVP on the FFA PVP server now? Random level 40 wizards PKing people exping and the occasional Azreal/"resistance" vs Nihilum skirmish? That is garbage my friends. People who want to PVP should be the ones fighting the hardest for teams instead of being the most resistant. | ||
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#49
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teams bla bla
velious bla bla same faggots | ||
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#50
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you'll play it.
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