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#1
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This community has played many, many iterations of classic everquest pvp server emus. Collectively, we have some insight as to what can work and what won't, so I've created a series of polls regarding possible attributes of the alluded to teams server, feel free to bring your experience and insight and share your preferences in these polls.
I will post charts of community reaction to each poll within this thread this weekend. Variance. http://goo.gl/hEgUBQ How many teams? http://goo.gl/TiOlAs How should team composition be determined? http://goo.gl/Lw2eiY Team orientation enforcement. http://goo.gl/O1nqLL PVP level range http://goo.gl/S4hclw PVP looting system. http://goo.gl/WLOSVB Item loot. http://goo.gl/5tvLrp | ||
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#2
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variance - dum
# of teams - 3 composition - deity based orientation enforcement - there is no x teaming on sz ruleset duh pvp level range - none pvp loot - coin only if victum within 8 level range, a point system like sz with rewards. item loot - not with teams but for red99 yes make me a god damn dev
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Current Games:
Naw | ||
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Last edited by SamwiseRed; 10-30-2013 at 12:02 PM..
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#3
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are you guys fucking retarded? why do people keep asking questions about x teaming. that shit wasnt possible on sz. teams were HARD CODED. your own team could train you but thats about it. you are getting shit confused with tallon/vallon.
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Current Games:
Naw | ||
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#4
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Psst, its a poll about preferences.
If you like the SZ system, vote for it, I did, but others like VZTZ system, therefore an option to voice that preference was allowed. | ||
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#5
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nah, soft coded teams is not an option. straight up. only a moran would put such a ruleset on the new teams server.
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Current Games:
Naw | ||
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#6
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I concur.
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#7
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Also for ones consideration http://www.project1999.org/forums/sh...=112024&page=2
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#8
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Variance.
Nah How many teams? 3 How should team composition be determined? Religion allows for the most A: logical and B: choices of race/class combos (I believe) ex: solusek dark elf wiz = newt ex: innoruk dark elf wiz = evil Team orientation enforcement. Unable to positively buff/group/port/TL/song non-team players, chatting not affected. Anyone not on your team follows the same rulset as a mob basically, for those who haven't experienced it. Except it can chat and send tells. PVP level range Being from SZ I'm biased. The way it works on red now makes sense to me. PVP looting system. I like the idea of "ears", or as we had on SZ, coins based on level of the player killed. Made ranges and naems up, but you get the jist. 1-20 Minor 21-40 Lesser 40-59 Greater 60 Pristine Item loot. I don't think people have the heart for item loot, I could be wrong but it'd obv have to be on day 1.
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Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | ||
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Last edited by myxomatosii; 10-30-2013 at 03:20 PM..
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#9
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Some polls I wish I could vote multiple options, like for instance, I'm ok with 3 or 4 teams.
I'm also ok with item loot (in some form) or a token system. And if more teams, soft coded, if less teams, hardcoded. | ||
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#10
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blabla
funny how all the teams posts have no staff responses and oodles of butthurt children responses | ||
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