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#11
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People made a server with these rules. It is called the sleeper server and failed horribly. Believe it or not TMO loses mobs all the time when guilds put the effort into it.
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#12
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I think the only rule change that is necessay is to somehow disallow camping within X vicinity of raid mob spawn points. This will certainly help more guilds get more targets
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#13
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Sorry to tell you this, but you're wasting your time.
TMO won't share with the server, staff doesn't mind part of their player base going full retard with their project. Try playing other games, it's refreshing [You must be logged in to view images. Log in or Register.]
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
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#14
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I don't think you even read my post. Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#15
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#16
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#17
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Splorf don't be trolled by them.
Your post makes a lot of sense and I really like some of those suggestions. Hopefully some of the more literate players agree and maybe some project managers will not turn a blind eye to the raid scene anymore. I can only imagine how difficult it must be to be for smaller guilds who want to kill some raid mobs with skill and tactics but by the time you set something up .. everything has been zerged down in 60 seconds >< | ||
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#18
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In any case both of you are completely missing the point of my post. I don't care who gets the pixels. This isn't an anti-TMO post. My point is that the the way players compete for raid mobs on this server is fucking retarded, and I would like it changed to something that has more to do with skill and less to do with tracking, training, and being on call 24/7.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#19
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#20
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