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  #161  
Old 07-23-2013, 06:19 PM
lite lite is offline
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It is also worth noting that on players as it presently stands. You are stunned for about 2 seconds after the Effect / Icon wears off. This is a large problem and I would advice you to have someone proc the effect on you. It is very relevant.
  #162  
Old 07-23-2013, 07:32 PM
Tomato King6 Tomato King6 is offline
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17 pages lol @ Thread , t staff just now getting looked at a year into kunark and it will take another 6 for shit to happen

yall dum
  #163  
Old 07-24-2013, 08:17 PM
Kraftwerk Kraftwerk is offline
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I've changed my opinion on this. Nothxu just proc'd a Tstaff on Solsek and used a disc and could only take me to 15% HP. I think it's working properly, otherwise monks are gonna be reallllllyyyyy bad.
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  #164  
Old 07-24-2013, 11:09 PM
Gustoo Gustoo is offline
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This is great news. Now I can make a monk and enjoy it not having a permanent inferiority complex.

Props to Colgate and other brave monks for supporting fixes.

With the time it takes to fix stuff like this, we are getting the full classic experience.

Please Dev's lets go into velious with full array of fixes, lets have one legit expansion with minimum complaints.
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  #165  
Old 07-25-2013, 04:47 PM
Silent Silent is offline
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Indeed, Now it appears I won't be the only monk beating away on casters trying to channel 6 second nukes with epic fist/SoS combo. And I will finally be able to joust other monks using my IFS, As it stands I was only ever able to joust a few monks occasionally when I had more then enough hp/discs/mend to withstand a tstaff proc and to say the least, IFS hit for way more damage and was a lot better hands down(until i was tstaffed then obviously all the damage they lost vs better weapon they made up for and more).

Was witness to nothxu trying to tstaff proc disc solsek and fail, epic times.

thanks @ devs/gms, Hopefuilly some range check on aoes or something can be next. Personally I think golem wands and gate pots are fine, If anything add a 1-3 second cast time on wands at very extreme. Gate pots on the other hand, Why change them to cast time? Everytime someone blows one they are wasting one more they have, So what if they killed someone and was able to escape in a poof before you could take revenge. Personally I like them for getting out of messy encounters pvp and pve only when they are very very needed(ie leaving a corpse in hate/fear you know wont be CR'd for day or two minimum)
  #166  
Old 07-25-2013, 04:57 PM
Potus Potus is offline
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Classic EQ was mostly monks using the IFS, so this change will be great.
  #167  
Old 07-25-2013, 06:54 PM
Harr1son Harr1son is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
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lel
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  #168  
Old 07-25-2013, 07:08 PM
XiakenjaTZ XiakenjaTZ is offline
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Not sure if anyone will see this but as long as you are fixing PvP weapon procs that are OP you should adjust the Wrapped Entropy Serpent Spine (Dragon Necropolis in Velious). It procs a blind that is poison based and almost always lands. May as well fix it too.
  #169  
Old 07-26-2013, 10:40 AM
Nirgon Nirgon is offline
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Major faction gains for Nilbog doing this, positive but lesser faction hits for the other devs as well.
  #170  
Old 07-26-2013, 11:29 AM
Elderan Elderan is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Indeed, Now it appears I won't be the only monk beating away on casters trying to channel 6 second nukes with epic fist/SoS combo. And I will finally be able to joust other monks using my IFS, As it stands I was only ever able to joust a few monks occasionally when I had more then enough hp/discs/mend to withstand a tstaff proc and to say the least, IFS hit for way more damage and was a lot better hands down(until i was tstaffed then obviously all the damage they lost vs better weapon they made up for and more).

Was witness to nothxu trying to tstaff proc disc solsek and fail, epic times.

thanks @ devs/gms, Hopefuilly some range check on aoes or something can be next. Personally I think golem wands and gate pots are fine, If anything add a 1-3 second cast time on wands at very extreme. Gate pots on the other hand, Why change them to cast time? Everytime someone blows one they are wasting one more they have, So what if they killed someone and was able to escape in a poof before you could take revenge. Personally I like them for getting out of messy encounters pvp and pve only when they are very very needed(ie leaving a corpse in hate/fear you know wont be CR'd for day or two minimum)
I am fine with gate pots being instant. If someone wants to run away then so be it. Also I can understand if you get left behind somewhere by going ld or something you might need to get out quick and need the instant cast time. I would personally like for them to be lore though so people don't stock up on tons of them.

Golem wands really need to have a cast time though. They are one of the most powerful items in PVP and it comes off a lvl 35 mob which can spawn every 30 min and has a high drop rate. A cast time of 4 seconds seems appropriate. I would also prefer them to be lore as well so people don't just stockpile tons of them.
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