![]() |
|
#161
|
|||
|
It is also worth noting that on players as it presently stands. You are stunned for about 2 seconds after the Effect / Icon wears off. This is a large problem and I would advice you to have someone proc the effect on you. It is very relevant.
| ||
|
|
|||
|
#162
|
|||
|
17 pages lol @ Thread , t staff just now getting looked at a year into kunark and it will take another 6 for shit to happen
yall dum | ||
|
|
|||
|
#163
|
|||
|
I've changed my opinion on this. Nothxu just proc'd a Tstaff on Solsek and used a disc and could only take me to 15% HP. I think it's working properly, otherwise monks are gonna be reallllllyyyyy bad.
| ||
|
|
|||
|
#164
|
|||
|
This is great news. Now I can make a monk and enjoy it not having a permanent inferiority complex.
Props to Colgate and other brave monks for supporting fixes. With the time it takes to fix stuff like this, we are getting the full classic experience. Please Dev's lets go into velious with full array of fixes, lets have one legit expansion with minimum complaints. | ||
|
|
|||
|
#165
|
|||
|
Indeed, Now it appears I won't be the only monk beating away on casters trying to channel 6 second nukes with epic fist/SoS combo. And I will finally be able to joust other monks using my IFS, As it stands I was only ever able to joust a few monks occasionally when I had more then enough hp/discs/mend to withstand a tstaff proc and to say the least, IFS hit for way more damage and was a lot better hands down(until i was tstaffed then obviously all the damage they lost vs better weapon they made up for and more).
Was witness to nothxu trying to tstaff proc disc solsek and fail, epic times. thanks @ devs/gms, Hopefuilly some range check on aoes or something can be next. Personally I think golem wands and gate pots are fine, If anything add a 1-3 second cast time on wands at very extreme. Gate pots on the other hand, Why change them to cast time? Everytime someone blows one they are wasting one more they have, So what if they killed someone and was able to escape in a poof before you could take revenge. Personally I like them for getting out of messy encounters pvp and pve only when they are very very needed(ie leaving a corpse in hate/fear you know wont be CR'd for day or two minimum) | ||
|
|
|||
|
#166
|
|||
|
Classic EQ was mostly monks using the IFS, so this change will be great.
| ||
|
|
|||
|
#167
|
|||
|
lel
| ||
|
|
|||
|
#168
|
|||
|
Not sure if anyone will see this but as long as you are fixing PvP weapon procs that are OP you should adjust the Wrapped Entropy Serpent Spine (Dragon Necropolis in Velious). It procs a blind that is poison based and almost always lands. May as well fix it too.
| ||
|
|
|||
|
#169
|
|||
|
Major faction gains for Nilbog doing this, positive but lesser faction hits for the other devs as well.
| ||
|
|
|||
|
#170
|
||||
|
Quote:
Golem wands really need to have a cast time though. They are one of the most powerful items in PVP and it comes off a lvl 35 mob which can spawn every 30 min and has a high drop rate. A cast time of 4 seconds seems appropriate. I would also prefer them to be lore as well so people don't just stockpile tons of them. | |||
|
|
||||
![]() |
|
|