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  #141  
Old 07-23-2013, 02:09 PM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Devnoob and image made gatepots like 30sec cast time and removed golem wands completely. Just throwin that out there, it was nice not having to deal w those items.
The only time I'll agree with rettiwalk.

That and fix the already very custom resist system.
  #142  
Old 07-23-2013, 02:17 PM
Nirgon Nirgon is offline
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Beware this custom road
  #143  
Old 07-23-2013, 02:18 PM
Runya Runya is offline
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Should prolly fix mez while your at it
  #144  
Old 07-23-2013, 02:35 PM
Gongshow Gongshow is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Beware this custom road
The TStaff nerf was so over the top and ridiculously knee jerk that the forest has been bulldozed overnight and we have a 4 lane highway into custom city. I expect all of these other proposed changes to go in right away, based on this newly set precedent.
  #145  
Old 07-23-2013, 02:35 PM
Nirgon Nirgon is offline
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Good to remember that one Runya, I agree. That is a much higher priority.

If you ask the people who did play on RZ, they'd tell you that the system there was fine and that's most likely the reason they came here.

Verant did this the right way, no need to reinvent the wheel.

Gong, trust me, I think it needed more investigation before this fix went in but its a step away from the problem that existed before. I was more offended by how the Skean was nearly unresistable here more than anything.
  #146  
Old 07-23-2013, 03:06 PM
Colgate Colgate is offline
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im pretty sure that whoever made this change wasnt aware that pve stun meant no stun

all this incessant bitching just gonna hardcore turn off nilbog and any other dev from wanting to looking into any other problems
  #147  
Old 07-23-2013, 03:11 PM
p-niner p-niner is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
im pretty sure that whoever made this change wasnt aware that pve stun meant no stun

all this incessant bitching just gonna hardcore turn off nilbog and any other dev from wanting to looking into any other problems
  #148  
Old 07-23-2013, 03:13 PM
p-niner p-niner is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
The only time I'll agree with rettiwalk.

That and fix the already very custom resist system.
Gonna go punch an old lady to bring balance back to universe. Be careful next time.
  #149  
Old 07-23-2013, 03:16 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
im pretty sure that whoever made this change wasnt aware that pve stun meant no stun
I just tested hundred blows on blue.
myself - stunned
on an elephant - stunned between 1,3,6,12 seconds multiple attempts.

Are you guys confused or am I confused?
  #150  
Old 07-23-2013, 03:19 PM
Colgate Colgate is offline
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try it on level 50+ mobs, most importantly level 60s, because ive never noticed a mob that wasnt a green con at 60 actually get stunned for any noticeable amount of time, but its not like im able to see a hard timer; theyre just always back to hitting me instantly
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