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  #21  
Old 07-21-2013, 03:04 PM
Nirgon Nirgon is offline
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Stuns easily resisted at 60 for their given values. I'm of the standing that tstaff stun was random but unresistable and skean was random but easily resistable.

Having a DMF should, in fact, prevent a skean proc from ever touching you. I was hanging at over 100 PR and was easily skeaned each time here, aka, death sentence.

Magic based stuns on live were even 30% chance to fail on nakeds on live at even con.
  #22  
Old 07-21-2013, 03:08 PM
Colgate Colgate is offline
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yeah no one gave a shit about skean on live because it just did not land on other players with any amount of poison resist

same spinstun component of both procs, should both be random between 0 and 2 ticks
  #23  
Old 07-21-2013, 03:10 PM
Nirgon Nirgon is offline
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I think clockwork is being treated as a "direct damage spell" resist check. AKA even at 250 resist things somewhat easily land here.

Instead of being treated like an all or nothing with stun component, like, say, force shock/strike.
  #24  
Old 07-21-2013, 03:11 PM
Nirgon Nirgon is offline
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See if you can make sure the mage pet roots at all levels are consistent resist checks too. Highsun should also have this resist check (like a stun, rather easily resistable) and not be unresistable like a dispel.
  #25  
Old 07-21-2013, 03:14 PM
Colgate Colgate is offline
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windstriker should be lumped in with these if you're going to nerf them because as it stands windstriker procs an unresistable 12 second spinstun/levitate, although i think archery needs a serious buff because the damage is abysmal right now, even with a 45 damage bow

http://everquest.allakhazam.com/db/item.html?item=5522

Quote:
Alright, I have finally played with the bow enough to post the effects of the proc. Whirlwind is not the same as the named Druid spell (whirl wind)... the proc on this bow works indoors and is unresistible, however, the duration of the stun varies greatly depending on the target. The proc yeilds a 100dd(always this number), levitate(for the duration of the stun), short stun(0~5 sec). If the mob is rooted it will take a DD check to see if it breaks, if it makes this root will hold. The stun does take place before the dmg of the arrow, for rangers level 51 up usually means double damage. As with other procing weapons you do not have to make contact to proc, it is possible to have the effect go off on a miss.

I have gotten proc's to go off on mobs such as the upgraded innorruk, but the stuns are just a 0 stun inturruption, along with a flicker of levitate.
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The proc is the same proc that Drakes on Isle 7 have. When landed, the target floats in the air (like levitate) and is stunned for 10 seconds.

Darby was poping shots off in the arena for some very impressive numbers, I'll let him post the details [You must be logged in to view images. Log in or Register.]

-bort
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Hail Bortas,

Not sure if a whirlwind spell exists, did not find it looking at the enchanter spells. The proc is a 100dd, and a levitate/stun/spin that seems to last up to 10 seconds (normally less). I am still learning about it myself.

Far as other details...well I still have yet to get a max crit with Trueshot *shrug* so far my best hit is only 456 with double damage and /disc bonus. With my previous bow (33/60) my max was a critical for 504, which has been hit on several occasions. I will edit it later after I get lucky with some big blows... but those are far and few between. Right now if I was guessing I would say the average hit is for 90, and 180 if standing still (without root).
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I believe the proc has a 0 second stun built into it. If thats the case its NOT useless.
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Actually, the stun is upwards of 8-10 seconds, and the target floats and spins in the air. This is the same effect that the Drakes on Isle 7 in PoA have (very nasty stun :/ )
  #26  
Old 07-21-2013, 03:31 PM
Potus Potus is offline
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Anecdote: T Staff proc on live was super random, usually it only lasted like 1-4 seconds tops.

Runed Fighters Staff was way more common among monks, T-Staff was a pretty rare drop.
  #27  
Old 07-21-2013, 04:02 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I have seen these stuns mentioned in various places. I am willing to look into changing it, depending...

Is it actually wrong? The tstaff for example.. I did some quick googling.

Results came back as unresistable 18 second stun. Am I missing something, or are you asking for a custom nerf? Being that it influences pvp gameplay, that is not out of the question, but I need to know whats going on with this.

Skean - Explain.
As someone who mained a monk for 3 years, the proc was a random duration 2-12 second stun (at least during the era I played one...I didn't play one during kunark era so I'm not sure if it was ever an 18 second stun and got changed). There were many times where I would proc a Tstaff get super excited hitting my macro that it landed just to have it wear off before they found my target. The proc is unresistable, the idea that it also procs so often and has such a long fixed duration is incredibly broken.

The skean on the other hand never landed once in any fight i was in during my 6 year EQ career. Someone hit a mob with it once and it appeared to be a random duration spinstun just like the staff.
  #28  
Old 07-21-2013, 04:06 PM
p-niner p-niner is offline
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Colgate gets a gold star and a big fat A+ for excellent research, despite being a TStaff monk. I'm glad we have people like you here.

A True Grandmaster.
  #29  
Old 07-21-2013, 04:30 PM
Potus Potus is offline
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Quote:
Originally Posted by FaithlessKR [You must be logged in to view images. Log in or Register.]
The skean on the other hand never landed once in any fight i was in during my 6 year EQ career. Someone hit a mob with it once and it appeared to be a random duration spinstun just like the staff.
I don't ever remember Skean landing on me either. I played a Necro and having DMF up meant that poison spells never landed on me.
  #30  
Old 07-21-2013, 04:50 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
I don't ever remember Skean landing on me either. I played a Necro and having DMF up meant that poison spells never landed on me.
Shortly into luclin i did rogue epic for a friend and he got a skean and wanted to test it. at 60 pr I resisted 9/9 procs. In all honesty i think the resist code was broken for it on live as well, but it never landed.
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