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  #201  
Old 07-03-2014, 10:02 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
<<Lots of incoherent rambling because this fag ACTUALLY MADE A FORUMS ACCT because he was so terrified of having to actually play the game and just had to "jump in and end this nonsense.">>
When a thread is still doing that at page 18 I'm gonna keep it right on going /popcorn
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  #202  
Old 07-03-2014, 10:12 AM
Bruno Bruno is offline
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I would actually love to know if OP is in a guild so I can lol every time I see one of his guildies in Chardok.
  #203  
Old 07-03-2014, 10:21 AM
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Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
REPOST - TLDR for people that don't want to waste their time reading this shit -

Lets get this thread back on track instead of arguing about one tiny aspect of how the management might decide to solve this little issue.

From page 10:


Thread summary :
OP points out that the Chardok AE trend is definitely not something that occurred in the same way on Live. In fact, in instances where a zone has been "taken over" for overdriven powerlevving, the devs took steps to nerf the pl. (It being taken for granted that it it clearly not remotely in the spirit of the game to skip the 55+ xp-ing, and also monopolizes loot unique to the zone, e.g. chardok pipe etc etc)

Players with multiple 60-toons that would hate to actually have to level their alts and, you know, play the game, call the OP a player-hating pussy. (Not an altogether unexpected reaction)

Enlightened GM shows up and say, nuh-uh, it was totally like that in classic, you're imagining things, stop bothering the 1%ers.

Sideline viewers shake their heads....

Important question : Is what they are doing a mechanic exploit or not? (Spoiler, all the people that benefit from the farm say no. High quality, introspective, intellectually honest people here, I tell ya.)
Not classic, computer hardware back during live time wouldn't support that many mobs or aoe graphics. Yall remember that 5 minute zone time.
  #204  
Old 07-03-2014, 10:24 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Yeah. But, hey, in all honesty... you don't think it's an exploit that isn't remotely in the spirit of the game? I think the real heart of the matter is that the GM's would love to shut it down, but know that a certain set of players would probably stop playing if suddenly they had to earn xp. Why they care so much about this set is beyond me. RMT?
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  #205  
Old 07-03-2014, 11:30 AM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
Yeah. But, hey, in all honesty... you don't think it's an exploit that isn't remotely in the spirit of the game? I think the real heart of the matter is that the GM's would love to shut it down, but know that a certain set of players would probably stop playing if suddenly they had to earn xp. Why they care so much about this set is beyond me. RMT?
I have never participated in Chardok AoE, so I have no skin in the game.

If the GMs wanted to shut it down, it would be shut down.

Chardok AoE exists on the server because it is possible with the current mechanics of the game. It does not break any rules as long as it is not interrupting a person/group trying to level/camp some of the mobs there.

The GMs/developers don't care about whether Sony would or would not have eliminated this from the game with patches because they didn't like how much experience players were getting. The GMs care about creating a classic environment, this includes the good and the bad mechanics that were in the game prior to them being patched out. If someone can prove this wasn't possible in classic, they should post in the bugs section with concrete evidence. Because something was not done on live in the classic time period is not evidence that it could not be done.

Debating the merits of whether something is in the spirit of the game or not holds no value, as the only thing that matters is whether or not something was or was not possible in terms of classic live mechanics. I've seen a lot of evidence posted in this thread, but this evidence does nothing if it is not posted in the bugs section to explain to the developers why something should or should not be possible.

Every player plays this game for different reasons, so as long as long as they are playing within the mechanics of the game and not disrupting another player's experience, there is no fowl play that is punishable. If a player was trying to group in Chardok and the AoE group kept interrupting them without some compromise, this would be grounds for a GM to intervene upon petition, but as I'm currently aware, this has not been a situation for anyone.

The original poster can attack Chardok AoE in two ways if he does not like it. He can either post bugs in the bugs section of the forum with his evidence, or he can try to group there and petition to GMs if the AoE group is not respecting his desire to group at a certain camp or compromise with him. If neither of these things have happened, this whole thread just seems like wasted space.
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  #206  
Old 07-03-2014, 12:03 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]

If a player was trying to group in Chardok and the AoE group kept interrupting them without some compromise, this would be grounds for a GM to intervene upon petition, but as I'm currently aware, this has not been a situation for anyone.
This... is actually a good point. Unfortunately circular logic tho - There are no groups in Charkok because the AoE is there, and the AoE can operate because there are no groups. People don't consider it an option, not because its a "bad zone" but because it is known to be monopolized. When KC is jammed up groups would love to be able to go roll thru chardok but no one wants to get in a fight with obviously more powerful people.
Also, by your logic there is no such thing as a mechanic exploit, and I think people might disagree with that sentiment as well.
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  #207  
Old 07-03-2014, 12:05 PM
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Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
People don't consider it an option, not because its a "bad zone" but because it is known to be monopolized. When KC is jammed up groups would love to be able to go roll thru chardok but no one wants to get in a fight with obviously more powerful people.
all of this is false. have you ever grouped in chardok man? exp is garbage. Ive camped slave pits a number of times and its grueling, terrible exp with poor loot for the most part. would not recommend to a friend unless they needed chardok pipe
  #208  
Old 07-03-2014, 12:14 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Oh you are saying the ZEM is set low huh? wonder why that is.
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  #209  
Old 07-03-2014, 12:15 PM
thieros thieros is offline
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cause classic...
  #210  
Old 07-03-2014, 12:26 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
Also, by your logic there is no such thing as a mechanic exploit, and I think people might disagree with that sentiment as well.
I mentioned nothing about exploits in my post. Exploits are not allowed on the server.

Back to my original sentiment, if the GMs thought Chardok AoE was a mechanic exploit, they would shut it down and punish people for doing this. Since nothing has been officially stated by the GMs on this, it is evident that they do not consider this an exploit.

It is possible that they could change their opinion on something like this in the future, although doubtful, but currently, this is not an exploit.
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