#1
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Tricky one, assist radius
Mobs like fire beetles or (most) spiders on live would come and assist from a pretty large radius.
Wolves and bears did the same but have not tested here. My main concern being guards. NPCs that were threatening would come and assist from a much larger radius if one of their "pals" was attacked. Feel free to chime in whilst the data dig begins. | ||
#2
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I miss watching newbies get swarmed by beetles
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#3
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i can confirm some things. for one. on eqmac if you pull any of the goblins in highkeep youll get adds. here i can pull singles for some reason. same for lower guk. on eqmac assist radius is huge but not here.
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Current Games:
Naw | ||
#4
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We have the ability to make an assist radius different than aggro radius. This can be done on an individual basis per npc.
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#5
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needs to be done across the board imo. up aggro radius too.
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#6
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for sure my warrior is single pulling all the basement goblins (before the warrior room) by just getting close. just did highkeep on eqmac and shit was agro city. how do i know if eqmac has it classic or increased tho?
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Current Games:
Naw | ||
#7
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oh while we are on the subject, eq mac has additional goblin spawns in highkeep basement not found here. for example, there are 3 goblins in the lookout room (first room to left) on here there are 2. not sure if p99 is missing them or eqmac added them. you should see eqmac unrest, it has like 2x the undead in the house.
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Current Games:
Naw | ||
#8
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Quote:
Quote:
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#9
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ya room on the right, there are 2 on that back wall. on eqmac there are two on the back wall and an additional gob to the immediate right as you come in the door. ill SS later hehe xping in highkeep now.
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Current Games:
Naw | ||
#10
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are guards not assisting currently on red?
i was attacked by a dru right next to the kaladim entrance guards and they didnt react. i then chased said druid inside kaladim, nuking them as they fled past the six or so guards inside and they didnt aggro me either. the druid was taarma. if you reading this, chime in please! | ||
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