game mechanics: resists
most agree that pvp resists could be improved. please post here based on your experience on live or preferably based on evidence (patch notes, wayback machine safehouse etc), how the resist system should work for a late kunark pvp server.
ignore the current state of r99. also ignore pve. imagine we are creating a system from scratch and you can implement player v player resists exactly like they worked at this time period on live. describe that system using math / logic as best you can.
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