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#1
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Recently, I've run into a situation twice in South Karana. I spawn and track Quillmane for people I sell cloaks to. When I do this, I kill a few placeholders and then track. I know Quillmane is a FTE mob since it cannot be camped unless you have someone sitting on each of the three possible spawn points. However, most people are pretty courteous and leave Quillmane alone when they realize someone in zone is spawning her.
Lately, I've run into a situation in which a low level ranger in his 20s, who I will leave unnamed, basically kites Quillmane around and kills slowly, basically hitting mob, snaring, and the medding to regen health again. Basically, it turns into an almost 20 minute kill process for this guy, which is about the amount of time it basically takes to spawn Quillmane. I'm wondering if there is a time limit on contested mobs? Can they be kited around and killed slowly over a period of 20 or more minutes?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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Last edited by zanderklocke; 02-15-2013 at 08:51 PM..
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#2
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I don't see why not as long as he has the potential to do it himself, and is not indefinitely kiting while waiting for others, which counts as stalling. Of course if it was me I would be kind enough to leave it alone if I knew someone else was there first and doing it.
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Asterid - 60 Epic Dark Elf High Priest
Boilonjr - 60 Epic Erudite Arch Mage - Boilon's Spell Research Empoirum Eurovision Songcontest - 60 Epic Iksar Grandmaster Valkommen Farval - 57 Epic Human Preserver Eddey Lizzard - 53 Iksar Champion Wiliamm Wallace - 49 Epic Barbarian Rogue Shaman Epic Faction Service <Europa> | ||
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#3
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If this was the case no bard swarm kiting would be allowed.As long as the person could kill said mob he should be allowed all the time in the world. I agree it is kind of frustrating I remember the days in OOT where bards would have all the seafuries running around dying slowly while none spawned.
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#4
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Quote:
__________________
Asterid - 60 Epic Dark Elf High Priest
Boilonjr - 60 Epic Erudite Arch Mage - Boilon's Spell Research Empoirum Eurovision Songcontest - 60 Epic Iksar Grandmaster Valkommen Farval - 57 Epic Human Preserver Eddey Lizzard - 53 Iksar Champion Wiliamm Wallace - 49 Epic Barbarian Rogue Shaman Epic Faction Service <Europa> | |||
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#5
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Haha yeah. I never take more than 2 seafuries at once. A bard should be swapping back and forth charm to bring them down or be dotting one that is chasing him/her. Taking any more than 2 seafuries at once, unless accidentally aggroing more, is pretty rude in my opinion.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#6
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DEAL WITH IT NOOB
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Chtulu Fhtagn
"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" - "In his house at R'lyeh, dead Cthulhu waits dreaming." ![]() | ||
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#7
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Quote:
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#8
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Haha, I just noticed how much I used "basically" in my first post. At least I didn't have any typos.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#9
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I killed Quillmane for my cloak at level 18 by kiting him around and bellowing him down over 15 minutes. So long as your actively killing the mob i don't think there is a thing you can or should do about it it.
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#10
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Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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