Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-15-2013, 08:48 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default Time limit on killing a contested mob

Recently, I've run into a situation twice in South Karana. I spawn and track Quillmane for people I sell cloaks to. When I do this, I kill a few placeholders and then track. I know Quillmane is a FTE mob since it cannot be camped unless you have someone sitting on each of the three possible spawn points. However, most people are pretty courteous and leave Quillmane alone when they realize someone in zone is spawning her.

Lately, I've run into a situation in which a low level ranger in his 20s, who I will leave unnamed, basically kites Quillmane around and kills slowly, basically hitting mob, snaring, and the medding to regen health again. Basically, it turns into an almost 20 minute kill process for this guy, which is about the amount of time it basically takes to spawn Quillmane. I'm wondering if there is a time limit on contested mobs? Can they be kited around and killed slowly over a period of 20 or more minutes?
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
Last edited by zanderklocke; 02-15-2013 at 08:51 PM..
  #2  
Old 02-15-2013, 08:53 PM
Boilon Boilon is offline
Fire Giant

Boilon's Avatar

Join Date: Apr 2011
Posts: 907
Default

I don't see why not as long as he has the potential to do it himself, and is not indefinitely kiting while waiting for others, which counts as stalling. Of course if it was me I would be kind enough to leave it alone if I knew someone else was there first and doing it.
__________________
Asterid - 60 Epic Dark Elf High Priest
Boilonjr - 60 Epic Erudite Arch Mage - Boilon's Spell Research Empoirum
Eurovision Songcontest - 60 Epic Iksar Grandmaster
Valkommen Farval - 57 Epic Human Preserver
Eddey Lizzard - 53 Iksar Champion
Wiliamm Wallace - 49 Epic Barbarian Rogue
Shaman Epic Faction Service
<Europa>
  #3  
Old 02-15-2013, 08:58 PM
Psionide Psionide is offline
Fire Giant

Psionide's Avatar

Join Date: Jun 2010
Posts: 601
Default

If this was the case no bard swarm kiting would be allowed.As long as the person could kill said mob he should be allowed all the time in the world. I agree it is kind of frustrating I remember the days in OOT where bards would have all the seafuries running around dying slowly while none spawned.
  #4  
Old 02-15-2013, 09:03 PM
Boilon Boilon is offline
Fire Giant

Boilon's Avatar

Join Date: Apr 2011
Posts: 907
Default

Quote:
Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
If this was the case no bard swarm kiting would be allowed.As long as the person could kill said mob he should be allowed all the time in the world. I agree it is kind of frustrating I remember the days in OOT where bards would have all the seafuries running around dying slowly while none spawned.
don't give this idea back to the bards lol I haven't seen any there in ages.
__________________
Asterid - 60 Epic Dark Elf High Priest
Boilonjr - 60 Epic Erudite Arch Mage - Boilon's Spell Research Empoirum
Eurovision Songcontest - 60 Epic Iksar Grandmaster
Valkommen Farval - 57 Epic Human Preserver
Eddey Lizzard - 53 Iksar Champion
Wiliamm Wallace - 49 Epic Barbarian Rogue
Shaman Epic Faction Service
<Europa>
  #5  
Old 02-15-2013, 10:22 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Haha yeah. I never take more than 2 seafuries at once. A bard should be swapping back and forth charm to bring them down or be dotting one that is chasing him/her. Taking any more than 2 seafuries at once, unless accidentally aggroing more, is pretty rude in my opinion.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #6  
Old 02-15-2013, 10:32 PM
chtulu chtulu is offline
Fire Giant


Join Date: Jun 2010
Posts: 556
Default

DEAL WITH IT NOOB
__________________
Chtulu Fhtagn

"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"
- "In his house at R'lyeh, dead Cthulhu waits dreaming."

  #7  
Old 02-15-2013, 10:48 PM
Twoberries Twoberries is offline
Kobold

Twoberries's Avatar

Join Date: Nov 2011
Location: Alberta
Posts: 110
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
basically kites Quillmane around and kills slowly, basically hitting mob, snaring, and the medding to regen health again. Basically, it turns into an almost 20 minute kill process for this guy, which is about the amount of time it basically takes to spawn Quillmane. I'm wondering if there is a time limit on contested mobs? Can they be kited around and killed slowly over a period of 20 or more minutes?
Basically it took a level 20 basically 20 minutes to kill a basically level 30 mob. Apparently all your basically belong to him. [You must be logged in to view images. Log in or Register.]
__________________
  #8  
Old 02-15-2013, 10:59 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Haha, I just noticed how much I used "basically" in my first post. At least I didn't have any typos.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #9  
Old 02-15-2013, 11:00 PM
Savok Savok is offline
Fire Giant

Savok's Avatar

Join Date: May 2010
Posts: 971
Default

I killed Quillmane for my cloak at level 18 by kiting him around and bellowing him down over 15 minutes. So long as your actively killing the mob i don't think there is a thing you can or should do about it it.
__________________
  #10  
Old 02-15-2013, 11:06 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Recently, I've run into a situation twice in South Karana. I spawn and track Quillmane for people I sell cloaks to. When I do this, I kill a few placeholders and then track. I know Quillmane is a FTE mob since it cannot be camped unless you have someone sitting on each of the three possible spawn points. However, most people are pretty courteous and leave Quillmane alone when they realize someone in zone is spawning her.

Lately, I've run into a situation in which a low level ranger in his 20s, who I will leave unnamed, basically kites Quillmane around and kills slowly, basically hitting mob, snaring, and the medding to regen health again. Basically, it turns into an almost 20 minute kill process for this guy, which is about the amount of time it basically takes to spawn Quillmane. I'm wondering if there is a time limit on contested mobs? Can they be kited around and killed slowly over a period of 20 or more minutes?
If you think that it was inevitable that he'd kill the mob, why not just help him kill it to speed things up?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:17 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.