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Old 11-05-2012, 03:41 PM
Furniture Furniture is offline
Sarnak


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Default Random eq lore from rpg books

I recently got a few of the old EQ RPG books, for the lore, and for all you who are interested in EQ lore i decided ill post some of it. If anyone wants more ill post more:

Don't mind the weird spelling mistakes, im copy and pasting from a pdf file and doing so a lot of text gets messed up, ill fix as much as i feel like

From the everquest rpg book "Monsters of Norrath"

Amygdalan Knight: Amygdalan knights hail from the Plane of
Fear. They rarely appear on Norrath itself, but when they do, death and destruction
ultimately follow. The mere threat of their appearance
isoften enough to sow fear, whichpleases the knights' master
Cazic-Thule greatly, while actual visitations from Amygdalan
knights are reserved for those who have profoundly angered the God of Fear.
Molded by Cazic- Thule to be instruments of fear, Amygdalan
knights are horrific in appearance. They are massive humanoids
with sickly translucent flesh covering powerful musculatures.
Their heads are shaped like a cephalopod, with a bulbous, cartilaginous
cranium, two bulging eyes, and four short tentacles
surrounding a beaked mouth.


Seafury Cyclops:

When the giant races were decimated by the gods following
Rallos Zek's doomed campaign into the Planes of Power, perhaps
none were so affected by the ensuing divine wrath and punishment
as the seafury giants, cursed by Prexus the Oceanlord for
preying upon his beloved Kedge with theft: devastating long-range
attacks during their military campaignS. To symbolize the giants'
lack of foresight (in preying upon the Oceanlord's beloved),
Prexus plucked out one eye from all of the giants, depriving them
of the ability to judge distances accurately. He also enfeebled their
minds, thereby removing their arcane abilities, and deposited
them in the middle of the Ocean ofT ears so that he might always
keep watch over them.
Seafury cyclopes typically stand 20 feet tall and weigh more
than 14,000 pounds. Their hides vary from yellow to green and are
rubbery from a thick layer offatthat covers their entire body. They
live on the islands that dot Norrath's oceans. Lacking a society of their own and solitary by nature, most seafury cyclopes
have become raiders and pirates, stealing loot from
passing ships or demanding tribute from small islands.
Seafury cyclopes generally speak Ogre and Common.
Some also know Orcish.


Shadowed Men:
Shadowed men are a race of invisible men who wander the
world seeking some secret magic they claim is destined to make
them all-powerful. They are naturally invisible and seem to have
no need for sleep, food, or rest. Those who have used magic to see
through their invisibility describe the shadowed men as being
black-clad humanoids, charcoal grey in color and with emotionless,
vaguely elven features.
Shadowed men are strong, swift, and ruthless. They have been
known to work together or alone, but are always engaged in either
striking down their enemies or searching for their lost magic, or
both. They require little provocation to attack and are suspicious
and guarded toward all non-shadowed men, even those creatures
who actively work to promote the shadowed men's cause.
Shadowed men speak their own language, which they teach to
no one, and the Common tongue.


Sonic Bat:
Sonic bats are indistinguishable from normal bats, except for
their enormous size: a typical sonic bat has a wingspan approaching
18 feet. Also unlike normal bats, these powerful predators
have developed their echolocation ability into something more
than just a high-frequency means of "sight" - able to issue a
thunderous sonic scream in the audible range that can stun or
even kill potential food.
Found only in places with thriving ecosystems, these bats need
tremendous amounts of food to stay alive. They mainly feed on
other giant creatures - insects, rats, and spiders - but can also
subsist on humans and humanoids. They are fearless hunters and
do not shy from attacking large groups, as they expect their sonic
attack to incapacitate the group while they snatch a single prey. Their main habitat is subterranean caverns, ~tt~pe bats can
be found in nearly any place that supports nor~bats, Above
ground,they inhabit abandoned buildings, large trees, and lakeside
grottoes, feeding on whatever protein they can stuff in their
mouths, Colonies of sonic bats need extensive hunting ranges to
feed every member of the colony, Sonic bats have been found
nearly 100 miles from their lairs in search of food,


Lady Vox:
In the early ages of Norrath, all the dragons
lived as one society. As the children ofYeeshan, they enjoyed
her favor and ruled the world she had claimed with her mighty
claws. These dragons were broken up into different broods: the
fire, the cold, the poisonous, the water-going - but they all lived
relatively content together. There came a time when two dragons
of differing broods would breed. The offspring of these two
dragons was the prismatic dragon Kerafyrm, mightiest of all the
dragons, some say even as powerful as Yeeshan herself. War broke
out, whether because of Kerafyrm's mere existence or because
Kerafyrm drove them to it or because some wanted to see him die
while others did not. War broke out, and the toll was devastating.
Hundreds of dragons died, but Kerafyrm was too powerful to kill,
so he was made to sleep and put in a great tomb guarded by eternal
warders. After this war, Veeshan handed
down two laws to her children:
one, dragons of different colors must,
never mate; two, dragons are forbidden
from killing one another. Shortly
thereafter, in the dragon way of time,
a powerful dragon called Jaled Dar
took a number of dragons and left the
society ofVeeshan's dragons to form
his own. He traveled to the lands of
Kunark with his followers and settled
in the Skyfire Mountains. These dragons
became known as the Ring of
Scale, and Trakanon, PharaDar, Vox,
and Nagafen were among them.
Time passed, and something very disturbing
developed. As much as any two such creatures
can, Vox and Nagafen fell in love and wished to
breed. This is, of course, forbidden by the first of the
two Great Laws passed after the War of Kerafyrm.
Vox and Nagafen decided to go through with
their plans, and they sought to create another
prismatic dragon who might overthrow the Ring of
Scale. They were discovered, yet due to the Second
Law they could not be killed. The Ring of Scale
captured them, but the dragon lovers escaped to the
destination they had agreed upon in such an eventual-!
ity: the continent now known as Antonica. Nagafen
settled in the caverns underneath the Lavastorm Mountains
and Vox deep in the caves under the Everftost
Peaks. Alas, before they could be reunited, the dragons'
individual hiding places were discovered, and the Ring
of Scale used powerful magics to imprison each of the
dragons within the darkness where they hid.
The ice giants and goblins ofEverftost quickly learned to
fear Vox, and she became their ruler. They called her Lady
Vox and rebuilt the ancient ice giant fortress ofPermaforst
in the ice caverns of Everftost at her behest. She may not be
a member of the Ring of Scale anymore, but Vox rules
Permaftostnow, andherreach through her minions can
be felt out into Everftost and beyond.
Lady Vox uses the ice giants and goblins of
the land as her servants. She knows that not all
these beings are willing servants, but who would
dare to be the first to revolt against her -
and who would dare face the wrath of her
champion, the giant named Iceheart?
Plus, they do not know the magic that'
imprisons her within Permafrost and
surely fear that she would burst from her
frozen lair and destroy any traitors herself.
The goblin king himself is the only
goblin that actually sees Lady Vox, wearing
her symbol and directing all goblins in her
name. The ice giants do not think much of
the ice goblins, even the king, though
they fear Lady Vox more than they do
any band of adventurers, so they will fight to
the best of their ability to defend her, making a formidable force that
any such band must get through before even reaching Lady Vox and
her champion.



I'll post some more later
Last edited by Furniture; 11-05-2012 at 03:45 PM..
  #2  
Old 11-05-2012, 03:42 PM
Furniture Furniture is offline
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Trakanon -

The great dragon Trakanon's history is tied deeply to the
continent of Kunark, though his life began long before that
continent even owned a name. A member of Veeshan's brood
deposited on the frozen continent of Velious in the First Age of
the World, Trakanon later joined the group of dragons led by Jaled
Dar who left the Claws of Veeshan to forge their own way on
Kunark.
Backthen,Trakanonwasa differentsortof dragon- a great
blue dragon ofthe sky, favored ofVeeshanherself, and blessed (or
perhaps cursed) with the ability of foresight. Trakanon has seen
a great many things that will come to pass in Norrath's future. He
has shared few of these visions, and fewer still with mortal beings.
Whether he saw something that influenced him to join with
Jaled Dar is unknown, but he did, and he settled in Veeshan's
Peak. Time passed, the Shissar came and went, and then the iksar
rose to power. The iksar intrigued T rakanon. They were involved
in his visions, and he watched their victories and defeats with
great interest. The threat of the iksar against the dragons was
plain, and Trakanon wanted to take action against them, but he
was voted down, and the Ring of Scale waited.
No one save Trakanon himself can be sure if one of his visions
motivated him to do what he did next. From a few cryptic remarks
T rakanon has released over the ensuing ages, most believe he was
trying to prevent a greater wrong, and going against his own
foresight caused his doom later. Regardless of the reason, Trakanon,
and others he could win to his side, attacked an iksar armada of ships
upon the oceans of Norrath and summoned a terrible squall to
destroy them all. He and his allies sank all of the iksar vessels to the
ocean's floor, killing the iksar emperor, Rile Sathir, and his navy.
The incident sparked a war between the iksar and dragons that
lasted over half a century. Jaled Dar did not want this war, but he
would join his dragon brethren against the iksar, and he paid a
terrible price when slain by Ganak, the iksar emperor.
Trakanon also paid a terrible price. Vile and terrible magics
were unleashed, poisoning air, land, and Trakanon himself. He
took to dark magics to keep himself alive, some legends saying he
went so far as to make a pact with Bertoxxulous, the Plaguebringer.
For his part in starting the war against the iksar, Trakanon was
exiled by the other dragons. Trakanon ended up in the ruins of
Sebilis, an ancient iksar city. How he ended up there has been a
matter of debate. Some say he was imprisoned there, much like
N agafen and Vox were imprisoned in their underground lairs.
Some say he took the place himself, to rule over it as his own land.
Whatever the reason, Trakanon now rules Sebilis and the kingdom
of frogloks who inhabit it.
Trakanon used to be a great blue dragon of the sky, but the
devastation wrought on his body has transformed it to a sickly green
color. Diseased boils cover Trakanon, and his perpetually gangrenous
flesh emits the foulest of odors. His wings have long since
decayed and are but flaps of skin hanging onto a bony structure;
many years have passed since he could fly. Those few who have seen
Trakanon's rotting visage and lived believe him to be among the
undead, a zombie dragon. Such beliefs have spread from rumor and
legend to scholarly texts among the draconic sages ofN orrath to the
extent that it is now regarded as fact among such sages.
Beyond those few explorers and treasure seekers who venture
into the remote reaches of Kunark and come upon the ruins of
Sebilis, Trakanon's name has become more legend than reality to
the broader populace of Norrath. Yet the legends of Trakanon's
prescience continue to influence oracles, seers, and scholars, if
not kings and nobles, many of whom believe that, for good or ill
the gteat dtagon is not entitely content to temain in exile. Rather,
Trakanon's influence on Norrath is felt through his agents, who
happen to be at the right place at the right time when pivotal
events transpire on Norrath. Only in hindsight do scholars find
that the seemingly insignificant actions of Trakanon's agents
tipped the balance of power at those pivotal moments - when
the agents' actions are seen at all.
  #3  
Old 11-05-2012, 03:44 PM
Furniture Furniture is offline
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Reanimated Hand - A reanimated hand is an enormously large hand and wrist, often
adorned with appropriately sized jewelry. It walks on its fingertips
and often uses its middle finger as a quadruped would use its head
(although anyone of its fingers can actually serve this function).
The origins of reanimated hands are murky at best. Many
accept that when the gods cursed the giants, and stripped them of
their magical power following Rallos Zek's unsuccessful invasion
of the Planes of POwer, the gods found it difficult to remove all
vestiges of magic from the greatest and most powerful giant
spellcasters, so they stripped these titanic giants of their hands as
well as the majority of their innate magi~. As the stories go,
enterprising necromancers since discovered some of these amputated
hands and reanimated them into servants. If this version of
the hands' origins is true, then some portion of the ancient giants'
magical talent yet remains in these hands, providing them with
considerable sorcerous abilities.
To lend credence to such tales,
reanimated hands often
dwell where mighty necromancers
or their
allies reside: in
abandoned castles,
dungeons, and
other ruins.
Apparently lacking sensory organs, reanimated hands nonetheless
can somehow see, hear, and smell as well as any creature
with a normal anatomy. Not having a mouth, however, reanimated
hands possess no spoken language.
  #4  
Old 11-05-2012, 03:47 PM
Furniture Furniture is offline
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Dark Bone Skeletons: Haunted ruins are filled with shambling dead, and dark-boned
skeletons are thankfully among the less common. A dark-boned
skeleton, true to its name, has age-blackened bones that help it
stay concealed in its subterranean environment. An eerie green
light flickers in its empty eye sockets, but it is
virtually mindless. It is not a particularly
tough combatant for its size, but it attacks
anything it detects and keeps
fighting to the death.



Dry Bone Skeletons:
Dry-bone skeletons are the cursed remains of those who have
died by fire or by the heat of Norrath's deserts. Some bards even
suggest the dry-bones are the remains of those who angered
Solusek Ro, which might explain why these undead are most
commonly found in the Antonican desert that bears the god's
name.
A dry-bone skeleton, despite the name, is not brittle - very
much the opposite. Baked in the fierce desert heat, its bones
are tough and resistant to damage. Dry-bones often wear
bronze armor and carry bronze weapons, suggesting that
they are the remnants of desert raiders (the more romantic
versions have them as the cursed elven guards
who remained in T unaria even after Solusek Ro
turned the verdant paradise into a desert). They
possess a feral intelligence, seeking to slay spellcasters
in particular. Whatever their motivation,
they are implacable foes.

Ice Bone Skeletons:
On high mountain peaks, deep underground, or in the cold
climates ofNorrath, ice-bone skeletons might be found wherever
a traveler once froze to death with her spirit never laid to rest. An
ice-bone skeleton looks much like any other skeleton until it is
viewed up close. Then the small crystals of ice are visible,
clustering on ribs and thighbones. Its claws are like jaggedicicles,
and its touch brings a chilling weakness.
  #5  
Old 11-05-2012, 06:14 PM
Lexical Lexical is offline
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Quote:
Originally Posted by Ogre [You must be logged in to view images. Log in or Register.]
Awesome.
^
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Old 11-05-2012, 06:32 PM
Jacquouille Jacquouille is offline
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wow cool !
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Old 11-05-2012, 08:55 PM
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Quote:
Originally Posted by Ogre [You must be logged in to view images. Log in or Register.]
Can you post the whole PDF? It would make good "taking a dump" reading.
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Old 11-05-2012, 08:56 PM
Kope Kope is offline
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This is pretty awesome, thank you!
  #9  
Old 11-05-2012, 10:44 PM
Furniture Furniture is offline
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posting the entire pdf would be enormous as theres lots of info for the RPG'ers playing the game, ill try to post the lore from every creature in this book but it may take some time before i finish with all of it
  #10  
Old 11-05-2012, 10:49 PM
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Abhorrent
bescription
These horrendous creatures are
spawned by Innoruuk,GodofHate,onhis
home plane. Though abhorrents are primarily
used as guardians and heralds on the
Plane of Hate, Innoruuk will occasionally
send one of these creatures to Norrath to
serveone of his high priests. The abhorrent's
cunning and stealth make it ideal for intelligence
gathering and assassination
missions.
Abhorrents have thick, stone-like skin
and a terrible countenance. Abhorrents do
not bother to carry weapons, as Innoruuk
has crafted them with jaws and talons that tear into
the flesh of their opponents with terrifying efficiency.
Their bat-like wings give them extraordinary aerial
agility.


ALLiz€wsaur -
Among the islands in the Ocean of Tears lurks a titanic
creature called the Allizewsaur. According to legend, this accursed
creature once belonged to an ancient race of beings known
as the Shissar, who created a vast and powerful society that
dominated much of Norrath. Renowned for their intellect, their
engineering skills, and their ruthless use of slave races, the Shissar
built fortresses and temples to their god, Cazic-Thule (some of
which still stand today, including Najena and the Temple of
Cazic-Thule in the southern swamps of Antonica).
Despite their success and advancement as a civilization, or
perhaps because of it, the Shissar grew proud. When Rallos Zek
sought to conquer the Planes of Power during the first War of the
Gods, the Shissar sided with the Warlord, thinking they were
powerful enough to wage war among the gods themselves. Shissar
magic aided Zek's invasion of the Plane of Earth. When the war
met its disastrous conclusion, the gods punished the Shissar along
with Rallos Zek and his progeny. The Shissar suffered a devastating
curse that took away much of their intelligence and theirform,
turning them into simple, barbaric lizard people.
One of the most powerful Shissar leaders was Allize Ssrateh,
known as the Herald of Fear. Whether it was Allize's own great
power or the interventionofCazic-Thule, the curse laid upon the
Shissar enfeebled Allize's mind but did not reduce his form. On
the contrary, the Herald of Fear took on a titanic form when the
curse was levied upon him. It is said that the gods hurled Allize
Ssrateh - now called the Allizewsaur - into the Ocean ofT ears
so that he would not pose a threat to the continent of Tunaria.
For as long as any mariner can now remember, the Allizewsaur
has ranged the Ocean of Tears, becoming a legendary threat to
ships. In reality, the Allizewsaur's attacks on ships are rare, as its
main territory seemsto lie outside the most frequented shipping /
lanes. A large tribe of aqua goblins living in the ocean, howeve
has come to worship the beast, and these goblins are a hazard to
sailors, regularly taking sacrifices to appease "the great lizard god.",
The need for sacrifices gives the goblins great motivation to raid-.,
ships passing through the Ocean of Tears, since if the goblins ~
not capture hostages to serve as sacrifices, one of their own is
selected to be the sacrifice!
The Allizewsaur is a giant lizard that walks upright like a human. It stands approximately 70 feet tall and has a huge maw filled with razor-sharp teeth. The Allizewsaur, despite its civilized
origins, has become little more than an animal. It acts on instinct,
feeds when hungry, defends itself when attacked, and has no
morals or language.


Avatar OF Fear-
When Cazic-Thule wishes to
spread fear directly in the world,
he does not leave the Plane of
Fear but creates the Avatar of
Fear as his emissary. The Avatar ~
of Fear looks exactly like Cazic-
Thule but on a smaller scale: a
giant hulk without a face on
short, thick legs with
broad feet; with two
sets of arms, one
huge and the other
relatively small. The
Avatar of Fear is far
less powerful than
Cazic- Thule himself,
but it is still a fearsome
foe in every way. Like its master, it
loves to trample over smaller creatures.
The Avatar of Fear
appears wherever
Cazic-Thule desires
his presence
to be known, whether
the throne room of
Caballis or directing the
devout in the Lost Temple
deep in the Feerott.


Aviak -

A viaks, a birdlike race of humanoids, can be found throughout
Norrath. From nests in the crags of the Butcherblock Mountains
to village roosts on island archipelagoes in the Ocean of Tears to
entire aviary cities on the plains of Karan a, many different species
of aviaks have carved out their homes.
As arule, aviaks are not very aggressive toward other creatures.
This trait, combined with their limited intelligence, makes them
somewhat less than aserious threat to other civilized races. A viaks
can,however, become serious nuisances, if not outright threats, to
outlying communities. They have little regard for (or perhaps little undetstanding of) territorial boundaries or ownership, happily
foraging for food on a farmer's fields or even walking right into
frontier homes in search of food. Aviaks have also been known to
flock toward travelers and snatch anything brightly colored or
glittery. Those who respond violently to the aviaks' actions find
the normally unaggressive birdmen quite capable of defending
themselves.
Aviaks are prolific breeders, which keeps their population high
even in the face of conflict with other more intelligent and
warlike races. They are also long-lived by human standards, some
living two centuries or more. Avocets, the eldest among the
aviaks, reach considerable size and physical prowess, even developing
enough intelligence to become reasonable leaders of their
tribes.


Bixie -

b€scri p'tion
Bixies swarm together in stone towers in the Misty Thicket, the
Nektulos Forest, the East Commonlands, the Kithicor Forest, and
other wooded areas throughout Norrath. They usually mind their
own business unless disturbed and will sometimes help a respectful
traveler. These tiny fey have plump bodies striped with yellow and
black, like bumble bees. Their wings also resemble those of bees.
Although they are not evil, bixies dislike intrusion onto their
territory and are very quick to anger. Some bixies attack travelers
out of spite and attempt to shoo them away from their hive, while
others attack merely to make trouble, and still others attack in an
attempt to steal shiny baubles from travelers.

Worker
Worker bixies are not particularly intelligent. They gather
honey for the hive and perform other building duties as assigned
by the queen. Bright colors attract workers: if a worker bixie spots
something particularly shiny or colorful, he usually attempts to
steal it from its owner. This applies primarily to gems and jewelry,
but might also include weaponry and personal items. If successful,
he takes the object back to the hive and presents it to the queen.
Combat
Workers attack only to protect a fellow bixie or when cornered.
They use their stinger to inject poison into their opponents.
Poison (Ex): Sting. Fortitude save (DC 10), initial damage I
hit point, secondary damage Id4 hit points.
brone
These bixies generally stay closer to the tower hive. They serve
the queen, guard the tower, and rescue endangered workers. They
know enough about herbalism to make special honeys and other
products with naturally healthy and pleasing qualities. They
adore their queen as much as do the workers and will steal pretty items from strangers to give to her.
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