Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 08-22-2012, 07:08 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default Using invisibility to single pull

This was missed in the rogue hide/sneak fix.

This is game breaking and a pretty major problem and rather widely exploited.

If a player runs through a zone, or pulls a mob, being effected with invisibility should not mitigate the mobs ability to bring a friend (many friends even). All mobs that the pulled mob runs past should add.
Reply With Quote
  #2  
Old 08-22-2012, 08:25 PM
bizzum bizzum is offline
Planar Protector


Join Date: Nov 2010
Location: ヒデの部屋 // Hide's Room
Posts: 1,683
Default

Thread already exits, post your evidence.

http://www.project1999.org/forums/sh...ad.php?t=77999
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior
Klaritee Dicktaters - 60 Enchanter
Serilis - 60 Wizard
Decisive - 60 Bard
Winsloe - 60 Rogue
Zaggasauarus - 27 Necro
Reply With Quote
  #3  
Old 08-22-2012, 08:42 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I see no real evidence there saying it shouldn't be removed.

Why is a bug being kept in the game?
Reply With Quote
  #4  
Old 08-22-2012, 08:44 PM
bizzum bizzum is offline
Planar Protector


Join Date: Nov 2010
Location: ヒデの部屋 // Hide's Room
Posts: 1,683
Default

I never said there was evidence or not, I just said you should search before you make a post because sometimes posts get made then forgotten/pushed back a few pages because people post a lot of bugs! Take that initiative buddy.
__________________
Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior
Klaritee Dicktaters - 60 Enchanter
Serilis - 60 Wizard
Decisive - 60 Bard
Winsloe - 60 Rogue
Zaggasauarus - 27 Necro
Reply With Quote
  #5  
Old 08-22-2012, 09:02 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Social aggro not functioning is a bug.
Reply With Quote
  #6  
Old 08-22-2012, 09:23 PM
Ambrotos Ambrotos is offline
VIP / Contributor

Ambrotos's Avatar

Join Date: Jan 2012
Posts: 2,290
Default

Would it sort of fall in line with this issue too?

http://www.project1999.org/forums/sh...ad.php?t=76896
Reply With Quote
  #7  
Old 08-22-2012, 09:49 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

If webpages written by player from 1999 are a source, I can round up some classic everquest players from Triton (Povar) and a few major guilds from Rallos Zek given time to tell you that if you rooted a mob, invised yourself and ran... and root broke? Everything would train along the way after you.

I can think of numerous times I did it myself.

It was a great way to train players? Sure.

But to pull mobs to a group or raid? Suicide.

Obviously attempts will be made to defend a bug that trivializes PvE.

The bug here is that the bring a friend code is broken by having the invisibility spell on you when you pull it.

I saw this on red and we were told anyone caught doing it would be met with a harsh penalty. Do you think that it really makes sense to pull the ghoul lord to the evil eye because you gated with invis to undead? How many people here who played classic EQ really think it wouldn't bring the house with it.

I would differ to Nilbog's judgement as he has been a fine arbiter of common sense in the past.
Last edited by Nirgon; 08-22-2012 at 10:05 PM..
Reply With Quote
  #8  
Old 08-23-2012, 12:13 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

This is not true, being invis stops social aggro - always did in classic. I pulled off many an amazing pull in chardok/seb with it as a 60 rogue. The main issue is that aggro ranges on many things were far bigger than they are here.
Reply With Quote
  #9  
Old 08-23-2012, 01:15 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I see another thread where people seem to think decaying skeletons would attack anyone. I disagree there and am correct.
Reply With Quote
  #10  
Old 08-23-2012, 10:00 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

That is one point you're correct on. decaying skeletons didn't aggro.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:30 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.