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![]() I have read and heard people speak of using Anti-aliasing, anisotropic filtering and etc, but I have yet to reproduce such results on two separate computers.
To my understanding, the client is simply too old technology wise to make use of these features. Additionally, the in-game view distance slider is maxed, however the EQclient.ini has it at a value of '20' Is this the case for everyone else? I have modified it to 100 and put the file on read only to stop it resetting however in-game things look the same. I am not experiencing any particular draw distance issues(unless it's raining/fog of course), however I do notice that the far distance likes to pop and draw quite often. Was the original client like this, did it always draw on the go? | ||
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