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Old 04-14-2012, 12:48 PM
TheFishyOne TheFishyOne is offline
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Default CHA's effect on chanter mezz?

'ey guys.

I just rolled a Gnome Chanter and, knowing starting stats don't mean much in the endgame, I gave him 25 points into INT, and 5 into CHA; I figured that having an easier time leveling was more important than RPing a charismatic Gnome. =) Anyhow, I know CHA affects a chanter's ability to charm and mezz, but on live I started grouping fairly early, and contributed to the group by mezzing the hell outta big pulls. I was just curious if anyone had some numbers or theorycraft on how a high CHA affects a chanter's chance to successfully mezz. I don't plan to reroll my Gnome or anything, I just want to know if it's worth stacking large amounts of CHA on gear once I get to a respectable level.

Many thanks in advance!
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Old 04-15-2012, 08:03 AM
Vermicelli Vermicelli is offline
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Common wisdom for INT casters typically is to bump your STA during character creation. Among all of the stats that will be important to you at the endgame, STA (for +hp) is the most difficult to raise by putting on equipment. With loots like Siryn Hair Hood (+13 CHA), Rod of Insidious Glamour (+12 CHA), and a Crude Stein (+15 CHA) and your personal +CHA buff (L49 Adorning Grace is +30), high CHA will be no problemo. Like most other tiptop-important stats, 200 CHA is a good number to shoot for. CHA will affect your mez resists, whether or not Pacify spell line resists get you aggro, and the duration of your charms.

Mez will always last for a set duration based on the level of the spell. Mobs that are charmed will make a check every 6 seconds against three things: your level, your CHA, and their own Magic Resist. If they succeed against all three checks, the charm will break. Always make sure to Tash any mob you want to charm to lower its Magic Resist, and if there is a Shaman in the group, Malo will lower their MR even further.

INT will really only impact your maximum mana pool, which if you are doing your job in a group, you're probably not often going to regenerate to your maximum level of mana. When I rolled I put the majority of my points into CHA, and looking back, now having knowledge of end-game +stat loot, I wish I had used my points differently. However, this does allow me to forego typical chanter loot and use other +stat gear =)
Last edited by Vermicelli; 04-15-2012 at 08:07 AM..
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Old 04-15-2012, 03:54 PM
TheFishyOne TheFishyOne is offline
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Thanks for the info, Vermicelli!

When I rolled my stats, I had taken 2 things into consideration: The recommendations on the p1999 Wiki, and my experience of spending most of my time oom on live until I was high enough to learn Breeze. You make it sound like those initial points in STA are a bit of a big deal, tho. RIght now I'm level 4, would you say it's worth rerolling to go, say, 25 in STA and 5 in INT?
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Old 04-15-2012, 04:41 PM
Rasah Rasah is offline
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Int casters get the least bang for the buck with regard to STA to Hitpoints. It will be about 2 per point. So 25 STA will give you around 50hp. You could get a 55hp ring for 250p, but you won't get a +25 of any other stat on anything for any amount of money.

I wouldn't reroll unless you decide that you can't live without those 50hp at level 60.
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Old 04-16-2012, 02:47 PM
Vermicelli Vermicelli is offline
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Rasah is right about casters not getting much HP per investment in STA. I was only stating that, as an enchanter, it is not difficult to max out your INT and CHA with endgame equipment. Though, like he or she said, +HP equipment is also easy to come by. By the time you start collecting gear, your stats won't be as important to your success as much as your playing ability will be =)
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Old 04-16-2012, 03:41 PM
Glitch Glitch is offline
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But playing a gnome chanter, you miss out on something of a gamechanging ability for enchanter, namely darkelf racial hide, which allows you to instantly break charm without memming invis, which merits a reroll!

Buttttttt ya cha will get you those sweet mezzes.
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Old 04-16-2012, 03:55 PM
Malrubius Malrubius is offline
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CHA is also part of the initial resist check for Mezz and Lull. At least in classic...not sure about here.

IMO, STA is a waste. You really want to dump most of your stat points to get another 25hp at level 60?
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  #8  
Old 04-17-2012, 04:37 AM
Deverell Deverell is offline
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I never noticed a meaningful difference in mez resists from charisma, but it does affect the chance for lull to fail and for charm to break. Those are the big ones.

Points in int are mostly wasted. It's such an inconsequential stat for enchanters, you simply don't depend very much on your mana pool. Coupled with the fact that you can buff your own int and always have clarity, it's not a concern at all.

Your starting stat points should never be spent with consideration to the first 16 levels or whatever. That's such a tiny part of your life and it's just not gonna matter. Mana pool is also universally overrated except perhaps for clerics and quad-kiters. You'll spend 97% of your life either at full mana because the content is easy, or hovering somewhere between 30-60% mana. The situations where you go from full mana to OOM and then have time to get back to full and repeat the process are so unspeakably rare that it isn't worth considering, but those are really the only situations where the size of your mana pool makes any real difference.

You can put your points in stamina if you want the very endgame benefit. Eventually you'll reach a point where you won't get anything out of more int or cha, they kinda stop helping after 200, and then sta is the only thing you'll care about. You can also go the more general route of dumping all your points into cha so that you can get to 200 or 255 (both are meaningful milestones, you'll be charming high-end stuff at times and need 255 for safety) without having to wear a bunch of otherwise terrible cha gear. That'll let you wear stuff with better general stats such as hp and resists where you'd otherwise have to wear a lot of things like siryn hood and gypsy medallion that give nothing but charisma.

Think of it like this: there'll be a tiny window of time right in the beginning where the int might help you more. Then there'll be a vast span of time all throughout the middle where cha is worth more. Then there'll be a tiny window of time right at the end where sta is worth more. Use that and your knowledge of what you intend to do in the game to determine where to put your points. If you're dead set on becoming a hardcore endgame raider, sta is a smart choice. If you just like to dungeon crawl or visit planes, you'll never get the kind of gear that lets you reach the point where everything but stamina is pointless.

And yes, absolutely reroll if you're only level 4. That's nothing.
  #9  
Old 04-17-2012, 07:20 PM
Qadosx Qadosx is offline
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Quote:
Originally Posted by Glitch [You must be logged in to view images. Log in or Register.]
But playing a gnome chanter, you miss out on something of a gamechanging ability for enchanter, namely darkelf racial hide, which allows you to instantly break charm without memming invis, which merits a reroll!

Buttttttt ya cha will get you those sweet mezzes.
Obsolete in Kunark in regards to breaking charm. http://everquest.allakhazam.com/db/item.html?item=1653
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Old 04-18-2012, 01:56 PM
Glitch Glitch is offline
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Quote:
Originally Posted by Qadosx [You must be logged in to view images. Log in or Register.]
Obsolete in Kunark in regards to breaking charm. http://everquest.allakhazam.com/db/item.html?item=1653
I bet you got banned because of how silly this post is $$$

Gazughi Ring is much better for breaking charm once you have it, but buying it or camping it just isn't going to happen until you're already a high level.
Hide also has an unbelievable amount of utility for an enchanter outside of breaking charm, but I think we're a little off topic now.
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