Forager cycle script in TT
The script added to force pop forager in TT is working. I been doing the cycle off and on for a while after the patch. I can see when the script kicks in, forager will not be in my tracking window for a few seconds then when I track again, he will be in there. I can tell it's script fix because where he spawned, he should be in track soon as the 1st one dies.
The problem right now is, when that happens, it seems only to pop forager in a set location. That makes forager cycle rare spawns alot more rare then they suppose to be. Some times the spawn will be "broken" few times in a row.
Is it possible to add named cycle and/or different location for the forced poped forager? Thanks.
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