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Old 04-28-2010, 02:09 PM
Gaimcap Gaimcap is offline
Scrawny Gnoll


Join Date: Apr 2010
Posts: 28
Default Experience Formula?

Hi there, so I was looking at the Experience Formula's for EQ on the EQ Wiki and was wondering if anyone knows if they're exactly the same in 1999. They are as follows:

Code:
1. Calculate group bonus based on the number of PCs in your group 

        For N= 	1 	2 	3 	4 	5 	6
        GB=    1.0 	1.2 	1.4 	1.6 	1.8 	2.16 

    2. HCB = 1; if ML < 55 or PL < 50 or PL-ML > 5 
    HCB = 1.95 + ((ML - (PL-5)) × .13); otherwise. 
    3. B = ML × ML × ZEM × GB 
    4. XP = B × (PL + 5) / (S + (N × 5)) × HCB 

Where:

    ZEM = Zone Experience Modifier 
    ML = Mob Level 
    GB = Group Bonus (1) 
    HCB = High Con Bonus (2) 
    N = number of players in group 
    S = sum of levels in group 
    PL = player level 
    B = Base mob xp (3) 
    XP = EXP awarded to player (4)

The problem with this seems to be the High Con Bonus; which is unreachable since the cap in 1999 is level 50... Does this mean the HCB only exist in later expansions?


Edit: Oh also found this:
Code:
    Total XP to complete a level = L^3 * C * R * H 
Where:

    C = Class Multiplier
    R = Race Multiplier
    H = Hell Multiplier (based on level)
        Level	Multipler
        1-29	1.0
        30-34	1.1
        35-39	1.2
        40-44	1.3
        45-50	1.4
        	
        Level	Multipler
        51	1.5
        52	1.6
        53	1.7
        54	1.9*
        55	2.0
        56	2.1
        57	2.2
        58	2.3
        59	2.5*
        60	2.6
        * - Double "hell" level 


Note - The maximum XP that can be earned from a single mob is approximately 11%
 of the XP required to complete the level.


Anyone know if that's true too?
Last edited by Gaimcap; 04-28-2010 at 02:19 PM..
 


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