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#1
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![]() In classic there was hidden stuff (like AC in Sro, Pyzjn in Q Hills etc) and they were a source of speculation, wild, sometimes retarded theories.
While its a bit late for this server, do you think in restrospect they ought to have been re-done after the dev spilled the beans on them. Should stuff that was never released to the public in Velious (if anything) but was later released to the public be redone? I was just helping someone spawn pyzjn, n it was way easier, pretty unexciting compared to old days and I imagine AC will be pretty boring too now I think. Its not really classic when you know stuff that makes it not play like classic, thoughts? | ||
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#2
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![]() That'd be like crumbling up the research it took years to create.
No thanks! | ||
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#3
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![]() Yeah but it didn't take research to figure it out. An EQ developer posted the data on the Sony forums. I did a not very intensive search and couldn't find anything by players that came close to the way it really worked.
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#4
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...among others! I actually still don't know the specifics, kind of like it that way though I know its to do with killing a certain mob at a certain time. | |||
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#5
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![]() The named NPC spawn mechanisms that you referenced WERE largely redone on P99. The AC in S. Ro in particular was completely redone. Yet, that new mechanism has already been figured out and posted on P99.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 02-29-2012 at 09:06 PM..
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#6
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On a whole its not a big issue, but from someone who was a compulsive AC camper / theorist [You must be logged in to view images. Log in or Register.] its certainly not classic to be in Sro and hear CC AC???. OOT was campable, Sro was FFA which is what made it fun to camp imo. Edit: I was just putting some data together for pyzjn n I realized that pyzjn and ac have very similiar event descriptions. pyzjn seems to have 5 or so different spawn locations which is how it seemed to work on live. On live I believe (but cannot prove with hard data) that the AC had multiple spawn locations as well. ENCOUNTER_DESCRIPTION SROHusamAncientNightfall MONSTER_1_NAME a_desert_madman MONSTER_1_NIGHT_NAME an_ancient_cyclops MONSTER_1_PERCENT 10 MONSTER_2_NAME a_sand_giant MONSTER_2_NIGHT_NAME a_mummy MONSTER_2_PERCENT 20 MONSTER_3_NAME a_sand_giant MONSTER_3_PERCENT 10 MONSTER_4_NAME a_dervish_cutthroat MONSTER_4_PERCENT 30 MONSTER_5_NAME a_desert_madman MONSTER_5_PERCENT 30 ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob MONSTER_1_NAME a_mangy_rat MONSTER_1_NIGHT_NAME Varsoon MONSTER_1_PERCENT 3 MONSTER_2_NAME a_brown_bear MONSTER_2_NIGHT_NAME a_decaying_skeleton MONSTER_2_PERCENT 5 MONSTER_3_NAME a_grizzly_bear MONSTER_3_NIGHT_NAME a_restless_skeleton MONSTER_3_PERCENT 15 MONSTER_4_NAME a_large_field_rat MONSTER_4_NIGHT_NAME a_putrid_skeleton MONSTER_4_PERCENT 30 MONSTER_5_NAME a_fire_beetle MONSTER_5_NIGHT_NAME Pyzjn MONSTER_5_PERCENT 7 MONSTER_6_NAME a_gray_wolf MONSTER_6_NIGHT_NAME a_skeleton MONSTER_6_PERCENT 20 MONSTER_7_NAME a_giant_rat MONSTER_7_NIGHT_NAME a_dread_corpse MONSTER_7_PERCENT 20 | |||
Last edited by Ikonoclastia; 02-28-2012 at 11:08 PM..
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#7
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![]() Quote:
But if I was younger I probably wouldn't be attracted to its graphics or its roughness. Modern MMORPGs are very crisp and orderly things. WoW/SWTOR are super shiny and well built things by comparison. I can play an old game and have fun. But I'm 34. Younger peeps might get bored. I just got done playing Wizardry 7, for example. Not impressed with it. I hate save/load gameplay. But that shows you how far back I'll go. It was released in 1992! I look at games as art. Not just entertainment. Games are stories. They're animate paintings. They're unique moments. They're more than just what we do for fun. They can be philosiphical or spiritual, even. It depends on your perspective. If you go into it thinking it's just a game then you're not investing your soul into it. Without the soul, things lose luster. I go into a game with the notion that it's made by artists. My soul is called at times to give me counsel. Games are only as good as the soul we put into them. Just like any art.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-29-2012 at 01:19 PM..
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#8
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![]() Bilge is different than it was on live. On live it could spawn from any mob not just a select few.
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#9
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![]() @Iconoclastia
You said: "From what I can see in SRo they duplicate the developer comments on the SRo spawn." and "On a whole its not a big issue, but from someone who was a compulsive AC camper / theorist its certainly not classic to be in Sro and hear CC AC???. OOT was campable, Sro was FFA which is what made it fun to camp imo." This confuses me because in the first sentence above you seem to be saying that the SRo AC on P99 is the same as it was on Live. However, in the second sentence, you bemoan that the AC in SRo appears to be single spawn spot and campable, and therefore not like Live. Whatever the case, it is indeed a campable single spawn spot on P99 and the methodology for making him pop is different than it was on Live.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#10
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Last edited by Ikonoclastia; 03-01-2012 at 03:31 AM..
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