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#1
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![]() I started playing a few months ago and stopped i leveled both a rogue and a wizard to 20 work got busy and i stopped playing...
I am back now and i would like to play a class that will actually be able to find a group because it can be kinda fun in a sick way and if i wanted to play a game where i would solo all the time i would just play wow... Keeping in mind i want to group should i stick with the rogue or wizard or should i think of re-rolling as a chanter(played on live)/healer(never played). I am not really sure what the needs of the server are but the other thread i saw inspired me to ask the question...
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Ragniss 12 Necromancer
Izor 24 shaman Formally Ragnis <Reviction> lvl 65 Bard of Morell-thule | ||
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#2
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![]() both are good for groups but wizards have an available option to solo via quadding.
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#3
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![]() Rogues dont need to be VP keyed with a robe of invocation to be group viable.
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#4
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![]() Quote:
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Ragniss 12 Necromancer
Izor 24 shaman Formally Ragnis <Reviction> lvl 65 Bard of Morell-thule | |||
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#5
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![]() I think you'll definitely have better luck finding groups as a rogue, though you do lack any solo potential whatsoever if you ever decide you want to spend some time soloing. Remember that finding a group is not always going to take you only 5-10 minutes, even at primetime.
If you don't want to play the rogue, I'd suggest cleric. They're basically essential for every group, rez is great, and they actually pack quite a solo punch so long as you stick to undead (again, incase you want to do that ever). Wizards are VERY highly desired in raids, but that's not something you're going to be doing until you've spent the vast majority of 50 levels out there solo quadding somewhere. It's a great class to level while you're studying or doing housework or something. | ||
Last edited by fischsemmel; 02-14-2012 at 11:25 PM..
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#6
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![]() thanks for the input, I went ahead a rolled a cleric i am going to get a feel for it and see how i like it and then decide between that or the rogue.
I am not in a sure hurry to level i will hit 60 eventually the cleric has a bit of and edge since from what i have read he can solo undead mobs while i wait LFG while the rogue has to sit idle.
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Ragniss 12 Necromancer
Izor 24 shaman Formally Ragnis <Reviction> lvl 65 Bard of Morell-thule | ||
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#7
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![]() Quote:
I can't understate how awesome hide and sneak were on my halfling cleric. Hide works on almost everything, including undead. Then sneak is amazing for stuff like getting into/out of a zone like KC without aggroing those dogs, doing quests with people who hate you, etc. | |||
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#8
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![]() Quote:
thanks for your help! once again its very much appreciated... i went dwarf but i am not totally set on it lol i am only lvl 3..
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Ragniss 12 Necromancer
Izor 24 shaman Formally Ragnis <Reviction> lvl 65 Bard of Morell-thule | |||
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#9
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![]() I think it takes a long while to get a "feel" for a cleric in groups.
Until 24 I felt like I was just constantly up and down firing off little heals on tanks who were getting doubled for nearly as much as my heals hit for. Once you hit 34 though, you get superior heal (which druids and shamans don't get until after 50) and you stay way ahead of dru/sha in the healing game forever. CH at 39 is a gamechanger, but doesn't really shine until you're healing tanks who are up over 2000 hp with your buffs (which also don't really get too nice until 44+, imo). Then at 51+ you keep getting upgrades compared to the other healers, with faster and more efficient heals than superior heal. As far as soloing undead, you'll do very well at it for most levels. There will be points where your best undead nuke just isn't packing enough punch to deal with stuff that you want to kill... 39-44 is the worst. But if you're just doing it while you wait to find a group and not really to solo for xp, you'll be just fine. I had a lot of fun with my cleric. My only two complaints about him were not directly about clerics: 1. Too many groups like to pullpullpull until you're at 5% mana... then only let you get back up to 20% before they pull again. And then when you get an add or bad luck or whatever, you don't have the mana to keep everyone up. People just can't get it through their thick skulls that the xp is just as fast if the group lets you hover at 70% mana or 10% mana, except that if you hover at 70% you have mana to spare for oh shit moments. 2. Group xp is pretty lackluster. I solod most of 19-39 in unrest with my cleric and found that I was earning much faster xp solo in there than I did in all but the very best groups. Plus I never had to worry about travelling to groups, spending any time at all /lfg, etc., while solo. I'm thinking that this was partly because most people just don't put 100% effort into groups, but also because I was usually grouped with people 5 levels higher than my cleric... and that really eats up your xp. | ||
Last edited by fischsemmel; 02-15-2012 at 09:53 AM..
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#10
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![]() Sounds like you like damage, Monk would be my vote. You can solo while looking for a group. And in my opinion, better than a Wizard in almost every way.
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