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#1
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![]() anyone else recall this from live?
/guildwar <guild leader name> <1-14> implement and prepare for our red brothers' return | ||
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#2
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![]() What I find interesting is that there was even a need for red in the first place.
I know that turning on PvP isn't quite the same as what they have on red right now. But what are the differences between 1) having blue and red and 2) having blue with all the players who are currently on red just enabling pvp? The difference is the red players wouldn't be able to get at any high-end PvE gear by PvPing their competition. But wait. I thought leet PvPers on red didn't give a shit about PvE. Huh. | ||
Last edited by fischsemmel; 02-08-2012 at 12:19 PM..
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#3
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![]() Red players are just blues who like to attack other raiders instead of training them/memblurring their boss/griefing them on forums (they do this too though)
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#4
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and yes, guildwar with specifiy from 1 day to two weeks was a classic function. | |||
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#5
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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![]() Not too many people on red. I wont go simply because of the few people on there that spend all day applying ridiculous amounts of grief to noobs. I'm not going to get trapped in a death cycle at a noob spawn point and be forced to terminate the client to get out if it. I don't give a shit about anything red. Waste of resources.
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#7
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#8
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#10
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