#1
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PvP death bug
You retain your mana when dying in PvP. You should respawn OOM.
Thanks! (and fix exp loss only being 1% on death) | ||
#2
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Yes I concur, People dieing and respawning at their bind spot with FULL mana is kind of ridiculous... Had a kid yesterday respawn and mem bolt to keep nuking over and over.
Can we see what the root cause of this is?
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#3
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IMO, you should not respawn with full mana, but you should not respawn with 0 mana either. Perhaps 10% mana. This way you can have enough mana to cast 1-2 buffs before starting your corpse run.
Another, better, fix to this problem, would be to remove the ability of casters to bind anywhere. Force them to bind in cities, like all of the melee. Imagine how much better the PvP would be, if 80% of the server wasn't bound less than a minute away from the action. | ||
#4
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#5
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In classic you didn't lose exp, so you ran out of mana. Here, you die an exp death, and therefore granted full mana. If someone wants to engage someone at full mana but no gear for revenge, let them try, if they are willing to die another exp death.
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#6
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This includes me too, Bards have mana... even though we only use it for two songs, it still sucks that I can't cast denon's desperate dirge for another 80 minutes.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#7
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Let them try. That's why exp deaths are in place. They will more than likely lose.
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#8
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#9
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#10
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umad?umad?umad?
fucking moron. go post some more about bards not being an ae deathtouching warp speed invuln class. Let the big boys talk about PvP exp loss and mana respawning issues. | ||
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