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View Poll Results: What do you consider "Classic"? | |||
Everquest with no expansions (1999) |
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6 | 10.00% |
Until Kunark (2000) |
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1 | 1.67% |
Until Velious (2000) |
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31 | 51.67% |
Until Luclin (2001) |
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9 | 15.00% |
Until PoP (2002) |
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12 | 20.00% |
Until Ykesha (2003) |
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1 | 1.67% |
Voters: 60. You may not vote on this poll |
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#1
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![]() Everyone has their favorite choices of expansions and opinions on what is really classic or not. Some people think classic is just what it is, the Everquest classic with no expansion. Some think it is until Kunark, Velious, Luclin, and even PoP. Others think it is until "The new shit ruined the game", which there is several pieces of shit that ruined that game. What do you consider classic?
Im doing these polls to see what the Project 1999 population is interested in, or you could say, the population of users who use forums. | ||
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#2
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![]() I played through Luclin and have to say that expansion was the beginning of the end; The Nexus, Bazaar, and massive time sinks ruined Everquest. Getting across continents became easy if you were bound at the Nexus and owned a horse. The Bazaar made haggling and shouting of your wares non-existent and effectively turned player's characters into vending machines. The Vex Thal key quest introduced a new level of time sinks which pushed most people to the brink of insanity. I'm not even going to touch the 100 man Emp fights. Strategy went completely out the window and it issued a new level of grindfest/zerg.
Most people were so high on PoP because it was a breath of fresh air compared to Luclin. I don't know because I quit the day it was released.
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Transience - 60 Erudite Enchanter
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#3
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![]() I think most consider pre-Luclin to be classic for very good reasons. For me personally, based on my own EQ experience, the game didn't lose its classic feel until GoD when it just started to feel weird to me.
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#4
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![]() My guild was fairly new right as PoP was being introduced. We farmed ToV and basically skipped Luclin (except the occasional rumblecrush and itraer vius kill) and went straight to PoP progression.
I consider PoP nostalgic in my eyes because it was one of my favorite expansions. But yeah, the "classic" game ended after velious. I didn't mind having the bazaar, but the easy travel makes the game have a different feel. | ||
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#5
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![]() The game went from having dragons at teleport locations (kunark, velious) you needed a wizard/druid to port to, to having a free teleport from an NPC every 15 minutes to a zone that's so safe you can't even accidentally die. Luclin really was the beginning of the end.
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“Smile, breathe, and go slowly.”
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#6
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#7
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![]() Classic ended when Luclin was introduced. The move to new character models changed the feel of the game.
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“Smile, breathe, and go slowly.”
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#8
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#9
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![]() As for the new character models, you could always change them back to the old ones if you had a problem with them
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#10
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![]() Also keep in mind, that AA's were probably one of the better inventions in Everquest. Once people level to max, and gain all the gear they want, they can also improve their character that they spent all that time on even more.
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