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  #1  
Old 10-31-2011, 09:37 PM
MakeYouMad MakeYouMad is offline
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Default Does AC do anything on this server???

Lovely posted this screenshot of melee damage against a caster and against a rogue. Just looking at the numbers, you can tell something isn't right.

On EQ live, the way AC worked is, caster AC softcap was 100, then everything over gave them only like 5%, so putting 1000ac on a caster did absolutely nothing. Chain softcap was 300 then rogues got like 20% for everything over that. If a rogue and wizard both had a displayed AC of 1000, the wizard's true AC would be 145, and the rogues would be something like 440.

The melee damage in this screenshot appears to be entirely random number generated with no regard to either target's AC (JUST LIKE VZTZ). The only difference is the miss rate is way higher against the rogue. Is this some kind of ghetto, custom VZTZ system where AC increases miss rate but doesn't mitigate damage?

Caster DPS is an entirely separate issue, so don't tell me crap like blah blah, casters are underpowered. That has to be addressed separately. What we don't need though, is a caster welfare program where mages tank the same as warriors in PvP, like on VZTZ.

I really hope we're not using ghetto VZTZ mechanics on purpose when working P99 ones could be used.

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  #2  
Old 10-31-2011, 09:48 PM
Vile Vile is offline
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wtb dev answer before server launch.

more testing peons.. more testing..
  #3  
Old 10-31-2011, 09:50 PM
Amuk Amuk is offline
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you cry so much
  #4  
Old 10-31-2011, 10:02 PM
Sprinkle Sprinkle is offline
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ac works , quote the pic of shart hitting the tank and look at his dps vs the caster

clear diff

your not considering the dmg bonus of the 2hs yummy is using

its going to push all attacks up alot
  #5  
Old 10-31-2011, 10:04 PM
Doors Doors is offline
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Hes actually right though. Player vs. Player ac values or damage values (plus hit to miss ratios) are still really off.
  #6  
Old 10-31-2011, 10:06 PM
mimixownzall mimixownzall is offline
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Uhhh... well... someone might want to recheck my math... but...

I counted the number of hits done to shartstains which were 31. I then added them up and averaged them and came up with 67.35 average damage.

I then counted the first 31 damage hits (not including the bash) and averaged them out on Lovely and came up with 57.32 average damage.

So... the AC mitigation is better on the mage wearing cloth than the rogue wearing chain?
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  #7  
Old 10-31-2011, 10:06 PM
Sprinkle Sprinkle is offline
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you dont honestly think these devs know how to fix them do you?

you dont think these devs actually consider stuff like this do you?

you dont think these devs even have half the eq experience some of the people here do you?

its blatantly obvious most of them never even played EQ Back in the day , cmon bro

look what they fixed in a month you think they would even know where to start here?


this will be a take what you can get server and ill be surprised if its up before winter holidays
  #8  
Old 10-31-2011, 10:09 PM
Doors Doors is offline
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Another quality post by cozmonaught thanks dude.
  #9  
Old 10-31-2011, 10:10 PM
MakeYouMad MakeYouMad is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
I counted the number of hits done to shartstains which were 31. I then added them up and averaged them and came up with 67.35 average damage.

I then counted the first 31 damage hits (not including the bash) and averaged them out on Lovely and came up with 57.32 average damage.

So... the AC mitigation is better on the mage wearing cloth than the rogue wearing chain?
Yea, I didn't even need to add them up to notice the damage was entirely random number generated. Also, 5 misses on wizard and 26 misses on rogue? wtf?

That's why I made this post, I think we're getting more of the Null vision when we should be using P99 mechanics instead.
  #10  
Old 10-31-2011, 10:22 PM
Naez 4.20 Naez 4.20 is offline
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