#1
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Resists post-patch (not necessarily a bug)
Note that the sample sizes weren't the same for each spell because sometimes it just wasn't practical to cast a certain spell on myself 30 times. Also note that my observations at the end don't come with any evidence but instead draw from what seems to be the majority opinion regarding resists, particularly for crowd control spells:
-Crission's Pixie Strike (bard mez) resisted 1 out of 10 casts with 39 MR, 4 out of 10 casts with 85 MR, 7 out of 10 casts with 131 MR. -Selo's Consonant Chain (bard Snare/Slow) resisted 11 out of 30 casts with 39 MR, 12 out of 30 casts with 85 MR, 18 out of 30 casts with 131 MR (with lots of partials, ie the song faded after only one tick). -Fufil's Curtailing Chant (bard magic-based dot with a small MR debuff component) resisted 0 out of 10 casts with 39 MR, 10 out of 20 casts with 85 MR, 13 out of 20 casts with 131 MR. Observations: -Mez seems to not resist often enough with high (130+) MR. I don't have any evidence for this personally but based off of the accounts of several people who played on pvp servers in classic, it would seem mez should resist more like 9 out of 10 times than 7 out of 10. I'd also say that mez is too effective even at 85 MR from a balance perspective, but if it was like that in classic then I have no objections obviously. -Maybe I just got lucky, but only resisting 12 out of 30 snares for 85 MR seems broken, especially when I only resisted one less than that at 39 MR. It should resist more, and at 131 MR it should resist even more than the 18/30 times it did in my experiment. Resisting 11/30 times at fairly low MR (39) seems fine, but again there isn't enough of a "jump" from 39 to 85 MR. Again I'm assuming this was just luck but it's worth looking into. edit: one suggestion might be to make all partial resists into full resists to make it more like classic. -I added Fufil's into the experiment because I wanted to compare resists for non-CC spells to CC spells. I was pleased to see it pretty much never resisted at low MR, but then it resisted constantly at 85 MR (more often than snare or mez, which is ridiculous), and then roughly as often as CC spells do at 131 MR. The resist rate for this spell doesn't seem that bad honestly, but it (like all other non-CC spells) should resist less relative to CC spells. The solution then seems to be to modify the resist rates of CC spells at higher MR values. Resists are currently better than they were before, but I'm not crazy about the non-classic partial resist system on spells like snare, nor do I like that CC spells seem to be more effective at the top end than they were in classic. Thoughts? Please add your own tests if you can. Someone should also test root.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 10-21-2011 at 12:16 PM..
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#2
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Love the findings so far. I like Nulls Vision that enchanters/etc won't have to delete whole spell lines out of their spell book once the server matures and everyone is sitting at 150+ MR.
Bravo. | ||
#3
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#4
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Well you did ask for thoughts. And I am sure Null knows full well that his personal custom resist system with partial CC resists and durations ...is not classic.
Its his Vision, and we should be more open to it, in the name of a healthy pvp server. | ||
#5
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Hate posting one of those " I remember it this way" posts, but.
I kind of remember mez actually landing and or specific mez spells being better than others in pvp / pvp scenarios. I want o say mez would land more often then any snare or root spell. I don't recall being rooted often, snared only every now and then, but Mezed fairly often (probably because of tash). One example of mez spells I can think of comes kunark era, I know that's the next expansion. However the enchanters I rolled with used glamour of kintaz for pvp and dazzle for pve. Correct me if I am wrong and I do not have evidence of this, just mempry. | ||
#6
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#7
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I think at 100mr, people would resist about 9/10 mez casts as a bard. MR dot would land more frequently than we're seeing on people with high mr. Snare I don't remember ever landing past a certain point (probably as I got to be 50+).
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“Smile, breathe, and go slowly.”
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#8
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And since we're talking balance, remember bards have the ability to lower mr. OoS, mr chant and mez songs all lower mr if they land.
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“Smile, breathe, and go slowly.”
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#9
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#10
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Bump, would like some dev feedback particularly on why non-CC spells are resisting so much. I think if we adjust resistances how I suggested then the system will be almost perfect.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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