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#1
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If you can lose all your inventory so easily by dying in a bad spot or by jumping into a hole, then what is the point of accumulating inventory or wealth in this game? Not only is this game extremely difficult compared to other mmos but it requires a knowledge that is gained steadily by reading like this is some kind of homework to do. You can lose your corpse quite easily by being unaware of an enemy and you don't even know the whole map as a new player.
So why play the game at all and become level 60 get a nice inventory. Is it worth it? Or are you deceiving yourself or just lucky because this was your childhood game and you learned to play it because learning things when you were a child is much easier and now you're a pro in this 1 game and proud of it. I am either too dumb to play this game or too lazy.. this game feels like pure homework to me. Hard maths. | ||
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#2
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Off the meds again? (I don't mean that perjoratively, I mean it as a real question, in light of previous conversations we've had.)
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#3
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Maybe its the friends we make along the way OP
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#4
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If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss And lose, and start again at your beginnings And never breathe a word about your loss; | ||
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#5
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Because you must practice incase you ever time travel so you can be the worlds best everquest player.
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#6
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Quote:
Besides which, losing a corpse or delevelling significantly can be a fun soft reset for a character. It opens up access to items and areas of the game you may have otherwise outgrown. An alternative to rerolling the character to relive the journey again. I don't think you're too dumb or lazy to play the game - you seem smart and active to me, which may be the real problem - this game requires quite a reptilian mind set in many regards. Sitting in ambush for hours, biding time while waiting for respawns, mobs to path correctly, hp/mana to replenish, etc. If you need constant stimulation or are easily agitated that style of play may not quite be for you. You keep returning to the idea of the game not being for you - the game is fundamentally social - I wonder whether you have tried starting a group of players with a specific play time? Maybe every Tuesday evening. I've found not only is this a fun, social way to play, it also stops the game become too overwhelming, makes catastrophic errors less likely and makes any corpse recoveries far easier. Quote:
All those very bleeding edge guilds on live who somehow were able to defeat all new content on day of release as if they already knew all the answers, all the strats... it was just an elite core of p99ers who managed to time travel back to 1999, after decades of practice on emulation. | ||||
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#7
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I get that monk is awesome ... but I was able to solo in places like Dalnir, Droga, Howling Stones, etc, with tunnel gear my first go `round as a monk. I have seen a few Tank players delevel after achieving near BiS and then be the PuG hero in those zones.. but for some reason, Castle's shitter monks think its fun to get near BiS and then delevel to then solo in zones that people in bronze armor group in. | |||
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#8
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I forgot my passwords.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||
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#9
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You basically just explained why this game is so great in your rant about it.
There is a certain thrill to the game when everything is "risky" with a chance to either lose hours or days of progress for making a mistake. This experience is enhanced even more when you look at the direction that most video games went in order to "mitigate" this feature as if it were a fault that needed fixing. That's probably why most of us still play after all these years. Very few games are like it. I think the reason why games like Elden Ring are so successful is because they brought back this feature. I get it, it's not for everyone. It's slightly masochistic for sure...but it makes "victory " so much sweeter.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#10
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