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  #1  
Old 01-20-2026, 10:08 AM
TytosOfEight TytosOfEight is offline
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Default Double Damage on Rooted Mobs: Ranger archery in ToV

I’d like to open a discussion about the double damage archery mechanic on rooted mobs, particularly in relation to ToV dragons. As far as I’m aware, rooted raid mobs were rare in classic EQ, perhaps with the exception of Yeli? And even then, I’m not aware of it ever impacting ranger bow DPS.

The current implementation feels like an unintended nerf to rangers, especially since rooted raid mobs were not common in classic. While I understand the need to root certain ToV dragons, the double damage penalty seems disproportionately unfair for rangers.

If adjusting the mechanic from a coding perspective is tricky, perhaps the double damage could be tied to the ranger’s movement instead? This would equate to: no double damage if the ranger is moving and firing, but double damage if the ranger is stationary and firing.

This might make bow rotting slightly more effective for leveling, but it wouldn’t be game-breaking.
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  #2  
Old 01-20-2026, 03:14 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
I’d like to open a discussion about the double damage archery mechanic on rooted mobs, particularly in relation to ToV dragons. As far as I’m aware, rooted raid mobs were rare in classic EQ, perhaps with the exception of Yeli? And even then, I’m not aware of it ever impacting ranger bow DPS.

The current implementation feels like an unintended nerf to rangers, especially since rooted raid mobs were not common in classic. While I understand the need to root certain ToV dragons, the double damage penalty seems disproportionately unfair for rangers.

If adjusting the mechanic from a coding perspective is tricky, perhaps the double damage could be tied to the ranger’s movement instead? This would equate to: no double damage if the ranger is moving and firing, but double damage if the ranger is stationary and firing.

This might make bow rotting slightly more effective for leveling, but it wouldn’t be game-breaking.
There are old screenshots of Yeli outside of his lair, so he was unrooted at one point. Not sure when in the timeline he was rooted, or if he was even rooted during velious.
Vulak wasn't rooted until the Vulak ring event in Luclin.

I don't think they'd consider custom changes to archery mechanics to solve this issue.
I think it's nigh time these unclassically rooted mobs get unrooted again, people employ the same tricks that they used to use in unrooted ToV in literally every other raid zone. How it was done in classic is not how it's going to be done here, unless you root every single mob/leash them to their lair.
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  #3  
Old 01-20-2026, 03:21 PM
Awsten_Tx Awsten_Tx is offline
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
There are old screenshots of Yeli outside of his lair, so he was unrooted at one point. Not sure when in the timeline he was rooted, or if he was even rooted during velious.
Vulak wasn't rooted until the Vulak ring event in Luclin.

I don't think they'd consider custom changes to archery mechanics to solve this issue.
I think it's nigh time these unclassically rooted mobs get unrooted again, people employ the same tricks that they used to use in unrooted ToV in literally every other raid zone. How it was done in classic is not how it's going to be done here, unless you root every single mob/leash them to their lair.
Think yeli outside his lair is precisely why the BFG was nerfed lol
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  #4  
Old 01-20-2026, 04:34 PM
CrazyPro CrazyPro is offline
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Originally Posted by Awsten_Tx [You must be logged in to view images. Log in or Register.]
Think yeli outside his lair is precisely why the BFG was nerfed lol
So he was always rooted but people just spammed knockback on him to move him out of his lair? That would imply that "permarooted" mobs literally just had zero runspeed and probably didn't count as rooted for the purpose of double damage bow shots.

Let us BFG rooted mobs out of their lairs!
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  #5  
Old 01-20-2026, 05:08 PM
Belambic Belambic is offline
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Let us be able to quest for the BFG again. Fix the respawn on logging in issue, and lets get this live again.
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  #6  
Old 01-20-2026, 05:34 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
So he was always rooted but people just spammed knockback on him to move him out of his lair? That would imply that "permarooted" mobs literally just had zero runspeed and probably didn't count as rooted for the purpose of double damage bow shots.

Let us BFG rooted mobs out of their lairs!
IIRC knockback shouldn't move rooted stuff. Don't quote me on that!
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  #7  
Old 01-20-2026, 05:54 PM
Awsten_Tx Awsten_Tx is offline
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
So he was always rooted but people just spammed knockback on him to move him out of his lair? That would imply that "permarooted" mobs literally just had zero runspeed and probably didn't count as rooted for the purpose of double damage bow shots.

Let us BFG rooted mobs out of their lairs!
Yeli wasnt "rooted" his speed was just set to 0. This is how alot of the classic "rooted" mobs were.

Players figured out how to reposition them with knockbacks like BFG, and SOE said no dice and took BFG out the game.
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