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#1
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![]() Hi! Hoping to help fix this issue as I've noticed it on multiple toons.
Inferno and Fire Goblin in Solusek's Eye seemingly has an over-buffed attack / offense stat. I take this guess because the distribution of hits does not seem to change based on the player level. I have noticed this on a warrior with high AC at level 30: these mobs are 4-5 levels lower but still the most common hit from them is their max hit (59 or 56 depending on level) Where it gets strange, is that the distribution of hits doesn't change with player level. A level 55 monk also notices the same max hit appearing regularly, despite the large level difference between player and NPC. I could be wrong, but there should be no way that a level 26 mob does the same damage to a level 30 or a level 55 player. I speculate that the offense stat for these mobs is higher than it should be? Seeking any suggestions to help in fixing this bug. | ||
#2
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![]() Make massive parses and log them.
You mention distributions, if you have the logs submit to bugs section as well. Careful, DSM gets boners from other peoples logs. | ||
#3
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![]() If you don't get boners from discovering classic logs then leave the server.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#4
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![]() i will comb through some combat logs using GamParse to see if can indicate any trends worth noting - thanks
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