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  #1  
Old 05-30-2025, 09:52 AM
TheBlob TheBlob is offline
Kobold


Join Date: Sep 2011
Posts: 156
Default Level 55+ spells farming for druid

Hello!

My druid recently reached level 55 and I like to solo a lot and discover new places to farm. I was wondering if any mob soloable with this class had any chance of dropping level 55+ spells.

I have a hazy memory of reading somewhere that Gorgul Paclock in Burning Wood could drop them, but I cannot find the info again anywhere, so I'm wondering if I dreamt it.

Cheers [You must be logged in to view images. Log in or Register.]
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Nadoom, Battlemage of the 60th Element
Eolia Tournevent, Wanderer of the 55th Circle
Dwaric McClerf, Vicar of the 51st Mass
Momtaz Velocipede, Disciple of the 51st Trial

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Xeptna Stargaze, Evoker of the 54th Solstice
Skraaa Katau, Shaman of the 40th Season
Ashnod the Uncaring, Cleric of the 36th Sacrifice
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  #2  
Old 05-30-2025, 12:03 PM
kjs86z2 kjs86z2 is offline
Fire Giant


Join Date: Jun 2019
Posts: 502
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55+ is stuff like skyfire wurms, juggs, etc

best you're gonna be able to do is chardok which is 51-54 iirc
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  #3  
Old 05-30-2025, 01:28 PM
TheBlob TheBlob is offline
Kobold


Join Date: Sep 2011
Posts: 156
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Any mobs in Chardok that drop level 55+ spells and who a druid (maybe not 55) could reach and solo?
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BLUE
Nadoom, Battlemage of the 60th Element
Eolia Tournevent, Wanderer of the 55th Circle
Dwaric McClerf, Vicar of the 51st Mass
Momtaz Velocipede, Disciple of the 51st Trial

RED
Xeptna Stargaze, Evoker of the 54th Solstice
Skraaa Katau, Shaman of the 40th Season
Ashnod the Uncaring, Cleric of the 36th Sacrifice
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  #4  
Old 05-30-2025, 03:28 PM
Vivitron Vivitron is offline
Sarnak


Join Date: Apr 2020
Posts: 457
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
Any mobs in Chardok that drop level 55+ spells and who a druid (maybe not 55) could reach and solo?
The nameds can definitely drop 55+ spells; this guy linked below has some videos druid soloing them (at 60 with faction). I don't know what spells the easier mobs drop or don't drop.

https://www.youtube.com/watch?v=SVSs1fy933Y
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  #5  
Old 05-31-2025, 12:10 PM
Tewaz Tewaz is offline
Planar Protector


Join Date: Jun 2011
Posts: 1,229
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To answer your original questions: 55+ spells won't drop from the common mobs you can kill. Spells are basically locked to mob level. Translation for that is higher level mobs drop higher level spells.

The issue with 55+ spells is the mobs that drop them are usually level 51 or higher. Meaning they will summon you once their health drops below 97% and they will keep summoning every 10 seconds until their health improves or they are tanked.

These type of mobs are very difficult to kill without either a slow on them or a tank/pet, making them pretty difficult for a druid to solo.

There are two spots where this law isn't 100% though. Chardok and Velk's Labyrinth have some 50+ mobs that don't summon that could drop you the spell.

Honestly though, spells are rare drops on gigantic drop tables of items. The odds of you farming your 55+ spells off mobs in chardok is very very low.
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  #6  
Old 06-01-2025, 03:14 PM
TheBlob TheBlob is offline
Kobold


Join Date: Sep 2011
Posts: 156
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I really don't mind camping something a long time. Do we have a list of mobs 51+ that don't summon?
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BLUE
Nadoom, Battlemage of the 60th Element
Eolia Tournevent, Wanderer of the 55th Circle
Dwaric McClerf, Vicar of the 51st Mass
Momtaz Velocipede, Disciple of the 51st Trial

RED
Xeptna Stargaze, Evoker of the 54th Solstice
Skraaa Katau, Shaman of the 40th Season
Ashnod the Uncaring, Cleric of the 36th Sacrifice
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  #7  
Old 06-01-2025, 03:34 PM
PatChapp PatChapp is offline
Planar Protector


Join Date: Jul 2021
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
I really don't mind camping something a long time. Do we have a list of mobs 51+ that don't summon?
I think just chardok nameds and some stuff in west wastes for non summoning high level stuff.
Spells in chardok are very very rare. 2 or 3 spells in hundreds of kills rare.
Not counting royals,which aren't readily that soloable and do summon
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  #8  
Old 06-01-2025, 07:30 PM
Tewaz Tewaz is offline
Planar Protector


Join Date: Jun 2011
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
I really don't mind camping something a long time. Do we have a list of mobs 51+ that don't summon?
Go to Chardok. You will probably hit max exp into level 60 and still not have a single spell you're after.
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  #9  
Old 06-04-2025, 03:24 PM
TheBlob TheBlob is offline
Kobold


Join Date: Sep 2011
Posts: 156
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Chardok it will be (when I'm higher level), then!

PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells?

Tewaz, your answer really made me laugh hahaha

Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have:

Player 1: Paladin, Necro, Bard, Ranger or Wizard
Player 2: Druid, Warrior or Enchanter
Player 3: Magician, Druid, Cleric or Monk
Player 4 (doesn't play that much so won't be around every time): Cleric

Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms?

Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread?

Thanks for the answer everyone!
__________________
BLUE
Nadoom, Battlemage of the 60th Element
Eolia Tournevent, Wanderer of the 55th Circle
Dwaric McClerf, Vicar of the 51st Mass
Momtaz Velocipede, Disciple of the 51st Trial

RED
Xeptna Stargaze, Evoker of the 54th Solstice
Skraaa Katau, Shaman of the 40th Season
Ashnod the Uncaring, Cleric of the 36th Sacrifice
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  #10  
Old 06-04-2025, 05:09 PM
PatChapp PatChapp is offline
Planar Protector


Join Date: Jul 2021
Posts: 1,153
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
Chardok it will be (when I'm higher level), then!

PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells?

Tewaz, your answer really made me laugh hahaha

Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have:

Player 1: Paladin, Necro, Bard, Ranger or Wizard
Player 2: Druid, Warrior or Enchanter
Player 3: Magician, Druid, Cleric or Monk
Player 4 (doesn't play that much so won't be around every time): Cleric

Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms?

Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread?

Thanks for the answer everyone!
For
Gwurms
You need harmony there at least to break the camp,after that enchanter cleric works. Enchanter has to be 59/60,preferably 60 or going to be many many slow resists.
More traditional group works at juggs,but you'll need access to the camp via coth. Raid guilds should have a coth mage you can use for this. A lvl 59/60slower makes juggs really easy,need a good fd splitter. If you're going to do prot and tola,you'll want some high level melee. If you get in a good cycle,prot and tola is one of the best spell farms in the game,but they are 3hr spawns and difficult
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