Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 04-11-2025, 06:07 PM
Raisen223 Raisen223 is offline
Scrawny Gnoll


Join Date: Apr 2014
Posts: 22
Question Why are certain race/class restrictions even a thing?

I get the reason for some of those, like the lore and whatnot, but the others just seem completely arbitrary or done just to force an artificial distribution of races throughout the game. For starters, why can't Halflings be bards? They've historically been bards in fantasy in general. Why can't they be rangers? Why can't elves be monks? None of this makes sense to be honest.
Reply With Quote
  #2  
Old 04-11-2025, 06:12 PM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
Posts: 268
Default

god fucking damnit the marr twins made barbarians why cant they be paladins fuck
but a on THJ start as a barbarian rogue, then pick paladin and ranger for your other classes and boom. dual wield, slam(not really tho), 5 or so different procs, plate, heals over time, dots and damage shields
Reply With Quote
  #3  
Old 04-11-2025, 07:00 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,413
Default

IMO if the race/class combination exists in Norrath as an NPC, there's an argument to be made for players to have access to it. That gnome druid in Ocean of Tears comes to mind, but there have to be other examples.
Reply With Quote
  #4  
Old 04-12-2025, 02:05 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,624
Default

The guilds are racist.

There is a self-taught half elf wizard among the West Karana bandits. Probably stole a spell book!
Reply With Quote
  #5  
Old 04-12-2025, 02:07 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,624
Default

IRL the designers probably CBA making too many guild halls, npcs, quests, etc. Also likely wanted to pigeonhole class diversity as a primarily human thing.
Reply With Quote
  #6  
Old 04-12-2025, 04:09 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,413
Default

At least three examples in Firiona Vie.

https://wiki.project1999.com/A_pirate_destroyer
Despite him being an Ogre. This NPC is a rogue and will backstab you! Beware, you have been warned.

https://wiki.project1999.com/A_Pirate
Race: Human, Dwarf, Barbarian, Half Elf, Iksar
Class: Rogue

https://wiki.project1999.com/A_Pilgrim
Race: Human, Barbarian, Half-Elf, Dwarf
Class: Paladin
Reply With Quote
  #7  
Old 04-12-2025, 04:14 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,624
Default

There are plenty of iksar rogues, it is just the iksar from cabilis city are too good to allow for that sort of behaviour.
Reply With Quote
  #8  
Old 04-12-2025, 04:28 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,413
Default

Ah right, duh. Iksar bandits and whatnot. The underground areas in FoB would have been the perfect loc for rogue GMs.
Kerosh Blackhand
Reply With Quote
  #9  
Old 04-12-2025, 05:06 PM
CrazyPro CrazyPro is offline
Kobold

CrazyPro's Avatar

Join Date: Jan 2020
Location: Oggok
Posts: 160
Default

Quote:
Originally Posted by Raisen223 [You must be logged in to view images. Log in or Register.]
I get the reason for some of those, like the lore and whatnot, but the others just seem completely arbitrary or done just to force an artificial distribution of races throughout the game. For starters, why can't Halflings be bards? They've historically been bards in fantasy in general. Why can't they be rangers? Why can't elves be monks? None of this makes sense to be honest.
Halflings can be rangers and paladins in Luclin. A lot of the gripes people have with the game are fixed in later expansions and of course we won't have those fixes here because "That change happened in Luclin and Luclin BAD!"
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 54 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 13 Cancermancer <Castle>
__________________
Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
Reply With Quote
  #10  
Old 04-14-2025, 02:06 PM
Ciderpress Ciderpress is offline
Fire Giant


Join Date: Dec 2023
Posts: 655
Default

I think the logic was something like "which classes would it make sense for this race to offer?" hence humans get almost every class as an option, the big dumb races only have three cause they haven't developed as much yet.

I still prefer it to the EQ2 system where every race can be every class. Made everything feel generic and homogenized.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.