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#1
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![]() Continuing what would have derailed another, unrelated thread...
Over the years, the playerbase has been able to push each class to their limits, with a best in slot gear and an even better understanding their strengths and weaknesses thanks to how long this project has existed. The solo artist challenge comes to mind, as do specific competitive examples such as the enchanter using their gflux earring to nab the hate book. As a result of this, it's become more apparent over time that certain epics aren't by definition all that epic. Hindsight being 20/20, what would you have changed about certain epics specifically? Better effect? A different slot or graphic? Alternatively, what did you assume would be the epic for certain classes back in the early days, after the first epic was known about? Personally, as BiS has become more commonplace, I've grown to like the idea of skills being attached to epics, ones that a class would otherwise not have access to, with the wielder owing their advancement to a blacksmith's mastery or a god's curse. A few examples below include these, often to enhance a class in need of extra oomph. Ranger Epic I assumed the devs were going to reward the class with a pair of whips, given that they already had a few available to them, namely the revultant whip from hate, and other classes were assigned one-handed sword epics. Even though the class itself was never thought of as durable, the crack of whips and twang of bowstrings would have been associated with it and announced its presence in PvP settings. Additionally, an epic bow with built-in triple attack for archery only and summon arrows proc, with the arrows including a proc of their own. Bard Epic As a bard main, zero issues with the epic as is. That said, the obvious alternative would have been a ranged slot epic harp that doubled as a bow with built-in archery skill. That would have complemented their pulling/kiting abilities and the unique feature of it being a ranged slot instrument would have meant one less swap for modifiers. But again, unique sword with singing/all mod and groupwide proc? More versatile. Hard to beat. Similar to rangers though, there should have been sounds associated with or unique to the class, even if only with the epic equipped. Paladin Epic Either a bastard sword that converted from 1HS to 2HS (similar to vibrating gauntlets/hammer of infuse) or a dueling shield 2HB primary with proc and a chance to bash interrupt giants to compensate for them being stun-immune. Built-in block skill included. Also, it seems like an oversight that the actual epic does not act as much of a light source (tiny glowing skull, according to Allakhazam), despite being almost entirely made up of fire. However small, that would have been a neat feature to emphasize the roleplay aspect of the class more and given 2 of the 5 races a better view at night, since not everyone had ultravision/truesight equipment back then. Enchanter Epic Curious what enchanter mains would have wanted instead, besides regular old HP regen? From reading, a lot of classic enchanters were underwhelmed by the clicky. Ignoring that though, a nice touch would've been to add the occasional faint hissing sound to the epic. Also, since it has the appearance of a snake, included would be built-in kick skill. Additionally, the quest-giver shoulda coulda included a side reward of level 60 animation pet spell, summoned as a blade storm. Just because, rule of cool. Cleric Epic Clicky effect aside, wielding a ball-and-chain flail implied the class would be transformed into a battle cleric which wasn't the case. To match the class icon, instead of that, a primary/secondary 1HB censer that would have doubled as a small 2-slot container allowing the wielder to place various alchemy mats inside, each with a different groupwide buff. | ||
#2
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![]() If the Shadowknight epic 1.0 was more like the epic 2.0 from OoW which turned all of your melee attacks into lifetaps (so basically an infinite duration Leechcurse Discipline) which, when combined with riposte AAs, made shadowknights the most powerful class in the game and even on live to this day it's a must have. If we got that instead of a lifetap DoT proc, the shadowknight epic would've been way better.
That said, you could increase the lifetap DoT proc from 50pt lifetap a tick to 100pt lifetap a tick and it would make a pretty big difference. Enchanter epic clicky is good, but it would make a much bigger difference in the day to day enchanter life if the clicky was an upgraded version of tash. A long duration -50mr debuff with a snare component would make charming much easier to manage. Necro epic should've had a much better clicky. A very hard to resist chunky lifetap DoT would've gotten way more mileage. Rogue epic should've been a lot more flashy, instead of just a unique little dagger with a tiny poison dripping particle effect. Paladin epic should've been a massive hammer. Druid epic would've been cooler if it turned you into a little treant with some hp and mana regen as well as a +mana buff and maybe a root proc
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 53 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
#3
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![]() Yes dude little tree stump halfling druids would be incredible.
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#4
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![]() I don't have the chanter epic yet but 30 mins 66% haste is nice for charming and grouping. Wonderous rapidity is 325 mana a pop and when you have to haste 3-4 players grouping every 18 minutes it is a huge mana sink. It's also annoying to drop that much mana on a pet that will often be dead in a couple minutes. It just sucks that VOG is better. In my opinion speed of the shissar should never have existed as nobody cares about 40agi and 12ac. The stick click should be VOG.
There's a couple things that would be nicer but I think the point of an epic is enhancing a class, not remedy its shortcomings. HP regen would be nice but that's not something chanters do. | ||
#7
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![]() The whole Magicians having to summon their epic thing was a terrible idea. They should have just gotten two rewards at the end of their epic: the epic itself, and a spell to summon their epic pet.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#8
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#9
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