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#1
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![]() I’m out of the loop on new MMOs, but to me it seems that the combination of development strategies and player meta would make it impossible for any new MMO to thrive.
Every MMO RPG has a sect of players that rush through the content in a few days. Hundreds of hours of gameplay experienced in a week. Seemingly this is a larger population than it was 20-25 years ago during the golden age of MMOs. I’ve also noticed that players don’t usually stick around, even if they aren’t speed running the game- because they return to a game that was made 20 years ago they enjoy playing more. (Everyone’s got a forever game, and WoW seems to hold the crown for most people's forever game). Its almost like we all collectively prefer how games were developed 20 years ago. To me, it seems like there’s no way you can keep a large, active player base when there’s a decent chunk that just won't stick around whether it's because they speed run the MMO, or they prefer another MMO. Who's got some.numhers for me to show subscriber amounts over the last several years for MMOs | ||
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