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#1
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![]() I am posting here instead of bug forum because I'm not trying to dispute or request changes but just to discuss if I am calculating correctly
For delay, I just used stopwatch to time the refresh timer with all haste items and buffs/songs removed, on P99, don't think they differ on live, and there could be latency discrepancy since general consensus for Backstab delay seem to be '10 sec' whereas I have it at 10.5 Is below correct? Warrior Kick Damage:5 Delay: 85 (8.5sec) Max Damage: (Kick skill 210 + Strength 255)/100 * damage 5 = 23.25, rounded down to 23 Have chance to stun after 55 Monk Flying Kick Damage: 30 Delay: 90 (9.0sec) Max Damage: (Flying Kick skill 225 + Strength 255)/100 * damage 30 = 144.00 With Inner Fire it is 288, Thunderkick is somewhere in low 200s, not quite double but somewhere half way up similar to other critical hits (but not crippling blow or deadly strike) Rogue Backstab Delay: 105 (10.5sec) Base Damage: Weapon damage 15 * (2+(Backstab skill 225 * 0.02))+ Damage bonus (Level 60 - 25)/3 = 109.17 Max Damage Multiplier: ((Piercing 252 + Strength 255)/100) * Base Damage = 553.48, rounded down to 553 Double Attack is applied after 55 On P99 it seem to be somewhere south of 530, and 500+ damage happens rarely, but I remember rogues having 553, or 1106 with Duelist, or 1106 + 1106 for Duelist + Double Attack on their signature was the trend at that time until 16 damage piercer appeared late Luclin, and max damage happened rather frequently on live Some side notes: Monk 1hb/2hb/h2h skill cap was 252/252/246, not 252/252/252, h2h increased to 252 late Velious Rogue piercing/1hs/1hb cap was 252/250/240, not 250/250/250, 1hb increased to 250 in PoP Warrior weapon skill caps are correct on P99 Max damage calculation should use weapon skills instead of Offense skill for calculation, and no '-75' applies, there seem to be some debate on Game Mechanics section and currently accepted is 'Offense skill' + 'no -75', but this should be incorrect. Offense should only count towards atk calculation, while weapon skill counts towards max damage calculation as well as atk calculation, which would also be more logical | ||
#2
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![]() [Tue Jan 09 09:39:01 2024] You backstab Derakor the Vindicator for 1106 points of damage.
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#3
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![]() Your numbers are right. Max backstab is 553. With duelist, Max backstab is 1106.
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#4
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![]() Woa thanks for quick reply, your log is from P99? Haven't played for awhile but I remember when playing a couple years ago when grinding days and days and hours and hours with 255 str and max skills I don't think I ever saw 553 on P99. Just a ton of the min backstab 120 damage which was far more frequent than what I remember on live.
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#5
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#6
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On live basically nothing (except AoW?) had an AC of 600+ until Plane of Tactics. And even then it was just that one zone. | |||
#7
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![]() Luclin also had a lot of 'stone' mobs that had high ac also and yea it got more serious during PoP, but you will eventually log one of your 553 after a few fights. On P99 the cap seem to be somewhere in 510s or 520s and it happens really rare, almost screenshot worthy, double backstabs with identical damage is also very rare on P99, my assumption is zelld52's log line is just manually typed humor to show 1106.
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#8
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#9
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![]() If the numbers from my logs are representative (which they could not be for various reasons), it would be something like a 1/500 for a backstab attack to do max damage. With about 1.6 backstabs average per attempt and 3 backstabs per duelist, you end up with about a 1% chance of having a max damage backstab when you use duelist, so most rogues will get one eventually if they've played for a while and are duelisting frequently.
Getting double backstabs needs you to do 2x 1 in 500 chances at the same time, and also pass the ~60% double attack check. That's something like 1 in 416,000 attempts; its possible that has never happened on this server, or only a few times.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#10
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