![]() |
#1
|
|||
|
![]() ok, i know that it has been talked about plenty of times, and yes this is classic so this is how classic is..the reason we play classic is because we dont want to go through all the mistakes the the everquest team made with expansions and ez mode etc. well plain and simple, the experience penalties were a mistake. i play a necro, so its not myself that i am crying for, its the paladins and the shadowknights that our server needs so badly. 40% is absurd. this is something a dug up while readin through the EQ mac forums
Experience Penalties - Resolutions Over the past week the EverQuest team has been considering experience penalties in all their forms. We had many meetings where the issue was hotly debated from both sides. We had to consider not only the effect on the individualplayer, but also the effect of any changes on the game as a whole. Eventually, we nearly unanimously decided the following: " 1. Race-based penalties are appropriate. An ogre, for instance, does indeed make a better warrior than a halfling. It is not so little that the faction and size problems make up for it, and not so much that it is really unbalancing at upper levels, but enough that the penalty should apply. Secondly, the penalty is not so severe (compared with class-based penalties) that it would cause groups to break up on the journey from one to sixty due to level differences. 2. Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty. In fact, the majority of changes made to classes in the name of balance in the last year were based on the assumption that, at the high end, each class should still be roughly as needed and balanced as any other. 3. Penalties, in any form, should not be shared with the group. Players know that no one class is immensely more powerful/valuable than another, and as such it is not fair to ask them to share a burden. If classes with penalties were really more powerful or valuable than the other classes, then it might be right, but that isn't the case here. Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience. 4. We're going to fix it. 5. Class-based experience bonuses (which warriors and rogues get) are also not appropriate, as they cannot be so if penalties are not. However, we've decided to leave this as-is, since the bonus is not so severe as to be unbalancing. Bottom line: we don't feel the bonus is enough to warrant a fix that could be interpreted as a 'nerf'. (http://everquest.allakhazam.com/edit...rs_letter.html) lets not wait til Velius comes out to fix this crap. lets do it now so the server can grow and become full of all the classes we need to prosper [You must be logged in to view images. Log in or Register.] dont flame me, i just felt really compelled to speak (type) my mind | ||
|
|
|