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![]() I'm sure this has been brought up countless times but it's getting to the point where it's ridiculous.
I missed on the first swing against a spiderling in Nektulos forest, to be expected of an Enchanter, but as soon as my pet was on it, it's first hit was 5 followed by a taunt. I figured fine, the pets got it. Backed away (running forward while jumping to get myself out of melee range), and the spiderling chased after me. The pet did another 3, taunted, then 5 damage before the spiderling was peeled off, but sitting would cause me to gain aggro again. I have experienced similar issues like this on multiple mobs, as well as on my Necromancer and Magician alts. Is this an issue with pet aggro? They all seem to have massive issues with pulling aggro off me, even if my 8 Mage is pulling with his level 1 spell (5 damage) and the pet is wailing away at the mob for the entire length of the fight, I cannot lose aggro. What's going on? Is this a problem with low level pets that's not seen at higher levels? Is this just an accepted fact on this server? Am I not fully understanding how pet aggro works? Can someone please explain? Edit: Another example just happened, I aggroed one spiderling and got a social add from another spiderling. Pet jumped on the add because it hit me first, while I started hitting my initial target. My pet dealt a total of 26 damage and taunted 5 times before I cast a single Shallow Breath spell (4 damage) on the add and pulled aggro off my pet. And I had done NOTHING to the add before casting Shallow Breath on it. Seriously, what the hell, why did I peel aggro off my pet? 0.o
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | |||
Last edited by Stormhowl; 07-04-2011 at 12:44 AM..
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