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#1
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![]() Greetings, I’m ok with recalculating hate but how a SK is supposed to keep aggro now?
I remember classic eq, SKs were using disease cloud! Now seem to have no effect just like all other spells, considering our taunt worth nothing I’m wondering what sks are good to now? Always good for snap aggro, now? I think it’s a mistake what last patch introduced and I hope staff solve it soon! For all other SKs, how you trying to ménage the lacking of threat? Any spell still effective? | ||
#2
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![]() You also have snare, ac and atk taps. Are none of them worth a thing?
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#3
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![]() Did these hate changes affect all warrior weapon procs (stuns\slows\debuffs) and aggro clickies? Cause wars depend on this big time. Are all tanks gonna be gimped now?
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#4
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![]() If SK's can't snap aggro anymore I'm probably never logging mine in again lol
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#5
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![]() Quote:
Was in a group with a bard 8 lvl lower then me that was snare/slow mob. Not a chance to get aggro, so sad, we were kings of aggro… | |||
#6
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![]() I’m surprised I’ve seen little to no discussion on these changes and what they mean.
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#7
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![]() All spell aggro has been reduced to the point that aggro management for casters is trivial. Spell aggro was too high before, but now it's way too little.
So pets and warriors can hold aggro like ubertanks, and casters don't need to worry about pulling aggro with heals, slows, or debuffs landing too soon. But anyone like hyrbids, relying on spellcasts to gain aggro from other melees, is heavily underperforming right now. And these should be able to snap aggro. This was classic. Some spell values for aggro might be more in line with each other now, but they're not in sync with melee threat or taunt values. So the system is out of balance. I think there was some confusion about hate values being added to certain spells later (these were negative hate values added to offset an unintended increase to threat caused somewhere down the line). There are dev podcasts out there that explain why these were added. But spells with disease counters and debuffs always did generate significant hate, this is well documented, and they should be yielding more than they are currently. An SK pet 15 levels under its caster should not be able to hold aggro securely from an that SK while they are spamming spells on a mob. The weak shm pet should not instantly pick up slowed and maloed mobs with 3 dots ticking. This is kind of a gamebreaking balance change. | ||
Last edited by Uthgaard; 12-26-2022 at 09:33 AM..
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#8
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![]() Quote:
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#9
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![]() Quote:
Slow aggro on a proccing weapon seems to be almost nil. Slow aggro from a shm/enc is wayyyy higher than anything a warrior can do, even after waiting until the mob is like 80% READ THIS PLEASE. | |||
Last edited by Samoht; 01-02-2023 at 03:00 PM..
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#10
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![]() Quote:
If the logic is "do what the live devs did," then take a look at the whole timeline of EQ, where SK's received several lines of different aggro spells to make them the absolute, undisputed kings of snap aggro, as they were always meant to be. I was on my 60 SK last night trying to help a group of lowbies by tanking for them bc they didn't have one. The humiliation when I couldn't keep aggro off a bunch of lvl 25-30's spamming disease cloud/shadow vortex. So what... SK's are supposed to rely on their taunt now? Right...
__________________
- Octavion Bloodhunger -
-- Oct's Trading Post and Consignment -- | |||
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