Okay, I have to ask...
Sure I'm pretty new here but I've noticed a lot of purists wanting a 100% classic experience. Hell, I love it too, and that's why I'm here. But one thing bugs me..
What is up with mobs fleeing so late in combat (And so slowly)? Clearly this is intended, but it's 100% not the way it used to be. Is this a technical problem that is un-fixable given the coding the devs have to work with? It makes things like snare a laughingstock on this server instead of the integral part of group mechanics like it used to be.
How has this not been vehemently rejected by purist players? I combed the threads and couldn't find an explanation. Surely I'm not the only one who's befuddled by this.
Thanks in advance!
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