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![]() This is a super serious suggestion. Just because it's in RnF doesn't mean a lot of work and thought didn't go into it.
Purple. Trivial loot code. No no drop. No common tongue. Max of 40 in foreign languages. Hardcoded good vs evil alignments based on diety. (Open up diety restrictions a bit). No tunare druids healing or porting troll SKs. Maybe only evil wizards can hit them with spells. Hardcode buffs and heals so u must use level appropriate versions to power lvl /buff/heal newbs. For example CH only lands on 30+ and SLN 45+. High lvls looking for lower lvl magic loot can help out low lvls for a chance to roll on items, but only with lvl appropriate spells. (This will overpower warriors, but they should be amazing guardians or protectors for newbies). Add more binds/soulbinders, villagers, gem merchants, tradeskill merchants to the wilderness. Put in item decay. So u will save ur superior magic loot for big bosses. Equipped items are weightless. Add in some tradeskillable items for money making / trading between cities. And smuggling between diety restricted areas. Add in vendors/quests for enchanted components/purified mana etc. At a premium price players could undercut. (Enchanters r already OP AF, restrict charm to humanoids and greens). Add in a plat sink to help remove plat from the economy. Buff all quest exp. Ppl should be able to do quests till 60 on rogues, warriors, etc.. Add in some better level balanced repeatable quests, maybe involve some tradeskilling, smuggling for these for each city, diety, faction. | ||
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