Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-07-2020, 10:13 PM
Meiva Meiva is offline
Sarnak


Join Date: Jan 2013
Posts: 392
Default Tradeskill Cap Was 200 Until Sep 2000

Apologies if this has been resolved, but I didn't find another like this with the forum search.

Tradeskills were maxed at 200 skill until Sep 2000 when you were allowed to raise one skill to 250. Just one skill. I am currently a 250 JC on Teal. Was chatting with someone asking some hard, mysterious JC questions and I stumbled upon this. I'm not happy about it. Maybe this is fixed for a future server cause a lot of plat was sunk to hit 250 [You must be logged in to view images. Log in or Register.]

Evidence!

September 19th 2000 Patch Notes

Quote:
*Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.

- The EverQuest Team
And also:

The Beloved Old EQ Traders Website Makes This Mention

Quote:
The trade skill patch is very recent as I write this. It will have a varied effect on most jewelers, though buyers of jewelry will be happy. Since skill can now go to 250, the failure rate for high end jewelers will be reduced dramatically.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:36 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.