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#1
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![]() I just stopped by after a couple months on the live servers. I left when the DDS attacks arose. I was also frustrated because they removed stamina loss in combat (which is not classic at all).
In any case, I am glad to see that you guys broke the 500 player mark! Wow! I more than half expected to see it averaging in the 100's or dead because of continuous attacks. I thot EZ server or PEQ would overwhelm it. Not so. Developers have shown they got big enough balls to keep this thing going for more than a month and even after being assaulted. Grats. | ||
Last edited by stormlord; 02-25-2010 at 04:43 PM..
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#2
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![]() You must be the only person in the history of everquest to care even the slightest about stamina, so congrats to you too!
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#3
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![]() umm what does DDS stand for? I look up DDS for acroynum and there's like 250 of them LOL
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#4
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![]() On the Internet, a distributed denial-of-service (DDoS) attack is one in which a multitude of compromised systems attack a single target, thereby causing denial of service for users of the targeted system. The flood of incoming messages to the target system essentially forces it to shut down, thereby denying service to the system to legitimate users.
A hacker (or, if you prefer, cracker) begins a DDoS attack by exploiting a vulnerability in one computer system and making it the DDoS "master." It is from the master system that the intruder identifies and communicates with other systems that can be compromised. The intruder loads cracking tools available on the Internet on multiple -- sometimes thousands of -- compromised systems. With a single command, the intruder instructs the controlled machines to launch one of many flood attacks against a specified target. The inundation of packets to the target causes a denial of service. While the press tends to focus on the target of DDoS attacks as the victim, in reality there are many victims in a DDoS attack -- the final target and as well the systems controlled by the intruder.
__________________
Burple Beergut
60 Dwarf High Priest | ||
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#5
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![]() Quote:
If they're going to remove stamina loss, why not add ooc regen, get rid of the spellbook when medding, give us pots and corpse summoners, and so on because I'm absolutely certain a great majority of people do not like having these things. You can't pick and choose what you want so uncritically. There's another reason I want it back. I want it back because i made me think about my next weapon purchase. It made me look at more than just the damage ratio. I like to think about my next weapon purchase. For example, when I made a warrior and saw that 2 handers did more damage than my 1 hander, i made it my quest to buy a 2 hander. Once I had used it a bit, I saw it used my stamina. So I only used it when things got tough. And when there was a bard in the group they could give me some stamina regain. It was a nice balance and I felt accomplished. I never once felt that stamins loss should be removed. How was I to know that losing stamina with a 2 hander was somehow wrong? It felt right to me. Now that there's no stamina loss, nothing like that will happen to anyone because there's less thinking invovled now. It added an extra dynamic to the whole process and I prefer actually thinking about things as opposed to being babied by a one size fits all utopian rule set. Where, supposedly, no one will get angry because they can't make mistakes. That's why i hate live servers so much. SOE is so afraid of getting someone frustrated or mad that they remove all of the details that make us think and make everything so simple that a 3 year old could compete. It's not hard to make choices in EQ! In fact, it's too easy. They're partly to blame too for the failure of the details they do add. For example, if they don't offer an alternative and you can only choose a heavy weapon, then that's their fault and not the fault of the stamina loss system. They misinterpret their failures as wrong choices because they don't understand the system to begin with. It's like handing a firecracker to a 2 year old and expecting them to act responsibly. If you think I'm exaggerating for effect you're wrong. Sir, I know 6 year olds have played EQ. There're people more retarded than chimps who play this game. Their attention span is less than the time it takes to watch a soap commercial on tv. It's no wonder that mmorpgs dumb the game down because I've seen some of the people that play them. These people are just playing the wrong game. I remember watching a thing about SWG and a "smart" person was talking about how complicated the such and such system was and that you'd need a phd to understand it. I just stood there watching my monitor in disbelief. These "smart" people are playing the wrong game and ruining it for people who CAN play it and LIKE it. These people expect to master the game the moment they login. They automatically assume the game mechanics are broken if htey fail. It never seems to occur to them that there's a learning curve. If you don't get it right, there're consequences. And when they happen to especially suck at making good choices, it's understandable why they get angry. It's not about how smart you're, it's about whether you're detail oriented or not. Some people a miracle from god can't help. They just hate details. Unfortunatley, I think a great majority of computer users are like this. Fortunately for me and others in the same ballfield, there're many games and many choices. If we want details, we can find them, but it's frustrating when you see a game that has potential simplified to the point where it's more enjoyable to pick at your nose. | |||
Last edited by stormlord; 02-26-2010 at 03:46 PM..
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#7
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#8
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![]() That's such a stupid slippery slope argument and this is a very odd sort of passive aggressive post in general.
The stamina thing is so minor I doubt 98% of EQ users would even remember it much less give a shit. The spellbook is out of their hands.. the client has progressed and you can't lock people into a full screen spellbook anymore even if you wanted to. Both are extremely minor grievances and don't really open the door at all to major changes you list like OOC regen and corpse summoners which change the entire feel of the game. To be fair, I don't necessarily agree with the hardline approach they've taken to preserving "classic" rules - the hybrid XP penalty is completely retarded as a concept, and I'd love to see things like Guise and Rubi persist until Kunark. But with those more fundamental changes I can understand the counter argument that it opens the door to too many other changes.. if you remove hybrid XP why not soulbinders and the rest. So I'd say they have been pretty critical about what to keep.. every major feature and system of classic EQ exists on this server. You're just being ridiculous. | ||
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#9
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#10
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edit: for what it's worth I didn't say anything about the stamina loss being/not being classic. I said nobody else cares about it, and you can tell that for sure if you search the forums for stamina. I'd wager the only mentions of it are your 3-4 posts on the subject that no one cared about 3 months ago, and this one where shockingly no one still cares about stamina loss [You must be logged in to view images. Log in or Register.] | |||
Last edited by yaaaflow; 02-26-2010 at 06:13 PM..
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