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  #1  
Old 12-27-2019, 09:43 AM
Tierilo Tierilo is offline
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Join Date: Oct 2019
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Default 1 Guise in 24 hours? no manastone in 32 Hours

Classic or not, with the list system people are having to camp these places for 20+ hours straight with little to no way to take a break. That's just dangerous.

I've seen people suggest in other thread that maybe we use some kind of token system or something so that even if u quit your 20 hour session, it wasn't all for nothing. I understand wanting people to have to work for these legacy items but they shouldn't have to endanger themselves to do it.

Maybe just have it so every time one of the named monsters is killed everyone in the killing group is awarded through an item summoned on to them, a no drop token (IE Token of the Assassin, Token of Eyes). 80 of these tokens (x4 20 stacks) can be handed to shady in EC for the item. The items no longer drop. That makes these camps a min 40 hour camp if the named spawned ever single time. You can break it up across play sessions. You still gotta work at it.

Nothing is worse than spending 12 hours helping other people then sitting on the list at number 1 for 12 more hours only for the item not to drop for 24 more hours.
  #2  
Old 12-27-2019, 10:10 AM
MasterCS MasterCS is offline
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Quote:
Originally Posted by Tierilo [You must be logged in to view images. Log in or Register.]
Classic or not, with the list system people are having to camp these places for 20+ hours straight with little to no way to take a break. That's just dangerous.
This is where you don’t get it. People don’t HAVE to camp these items, they choose to knowing the time required. If they choose elf sim pixels over their own health, time with others, etc., that’s on them. Why are we always trying to protect people from themselves?
  #3  
Old 12-27-2019, 10:22 AM
Crossbones Crossbones is offline
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Quote:
Originally Posted by MasterCS [You must be logged in to view images. Log in or Register.]
This is where you don’t get it. People don’t HAVE to camp these items, they choose to knowing the time required. If they choose elf sim pixels over their own health, time with others, etc., that’s on them. Why are we always trying to protect people from themselves?
Couldn't have said it any better than that. If this system kills someone then that's on the someone. And they shall get a Darwin Award for their trouble.
  #4  
Old 12-27-2019, 12:35 PM
CalypsoDG CalypsoDG is offline
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Quote:
Originally Posted by MasterCS [You must be logged in to view images. Log in or Register.]
This is where you don’t get it. People don’t HAVE to camp these items, they choose to knowing the time required. If they choose elf sim pixels over their own health, time with others, etc., that’s on them. Why are we always trying to protect people from themselves?
preach

if you wanna die for free pixels then rip
  #5  
Old 12-28-2019, 03:54 AM
Natewest1987 Natewest1987 is offline
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Quote:
Originally Posted by MasterCS [You must be logged in to view images. Log in or Register.]
This is where you don’t get it. People don’t HAVE to camp these items, they choose to knowing the time required. If they choose elf sim pixels over their own health, time with others, etc., that’s on them. Why are we always trying to protect people from themselves?
You’re only saying this because you’re one of the few that...
  #6  
Old 12-27-2019, 10:13 AM
sentinel sentinel is offline
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Join Date: Dec 2017
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It makes me sad so many people have so little going on in their life that they can effectively risk their health for pixels. I get some folks gave up on having a social life/responsibilities long ago, but christ, don't surrender your health so willingly.
  #7  
Old 12-27-2019, 10:17 AM
Dolalin Dolalin is offline
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Imagine being outraged at the randomness of the random number generator. Jesus wept.
  #8  
Old 12-27-2019, 10:22 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Imagine being outraged at the randomness of the random number generator. Jesus wept.
To be fair, the randomness of P99's RNG IS pretty fucking wonky.
  #9  
Old 12-27-2019, 12:29 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
To be fair, the randomness of P99's RNG IS pretty fucking wonky.
Yep. Specifically, it is globally random but not very random locally, meaning that it's randomness has a very coarse ganularity - for a small sample size you will generally get a much lower randomicity than you will for a large one. What this means in our terms is that there can be much more streakiness than you would expect from a smoother stochastic function. Meaning 'suck it, expect long stretches of absurdly bad randomness'. I don't know if this is because of the algorithm they use, or if the entropy gathering is bad....but some of it probably comes from compressing a random range into a 'fail/succeed' binary. We never see the underlying range or the set of fail rolls vs. the set of success rolls, so it looks super streaky to us.
I am also suspicious about the pattern I usually see when TS-ing - set of 10-15 fails followed by a set of 3-5 successes. This pattern goes on a lot and it implies that there is somethign else going on underneath that has some kind of internal state.
And yeah, I don't get why people want these items so badly. Seems nuts to me, I don't think they are particularly useful enough to justify.
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Last edited by fadetree; 12-27-2019 at 12:37 PM..
  #10  
Old 12-27-2019, 02:30 PM
Isomorphic Isomorphic is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
To be fair, the randomness of P99's RNG IS pretty fucking wonky.
Evidence?
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