Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-15-2019, 08:41 AM
walfreyydo walfreyydo is offline
Sarnak


Join Date: Jan 2019
Posts: 147
Default FD mechanics

Sorry if this has been covered already in the past.

It is my recollection that when using FD (as an SK at least), mobs would not wipe aggro until they returned to their spawn point. It seems that on P99, if you FD, you can stand back up as soon as you are outside the mobs aggro radius.

Just curious if this is a change from classic or perhaps my recollection after 20 years is in accurate.
  #2  
Old 05-15-2019, 08:43 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Mobs only start "remembering" you after level 35ish. Enjoy it while it lasts.
  #3  
Old 05-15-2019, 08:51 AM
Jlpstrtkng Jlpstrtkng is offline
Sarnak


Join Date: Jul 2017
Location: Florida
Posts: 211
Default

Has to do with how much damage you’ve dealt and as the guy above said the level of mobs you’re pulling
  #4  
Old 05-15-2019, 09:10 AM
elwing elwing is offline
Planar Protector


Join Date: May 2015
Posts: 1,194
Default

Since the nerf, mobs rarely mem wipe until they get back to their spawn point...
  #5  
Old 05-15-2019, 10:02 AM
walfreyydo walfreyydo is offline
Sarnak


Join Date: Jan 2019
Posts: 147
Default

That makes complete sense because I am only level 35 at this point.
  #6  
Old 05-15-2019, 10:03 AM
Sizar Sizar is offline
Fire Giant


Join Date: May 2010
Posts: 599
Default

Quote:
Originally Posted by Jlpstrtkng [You must be logged in to view images. Log in or Register.]
Has to do with how much damage you’ve dealt and as the guy above said the level of mobs you’re pulling
Not sure it has anything to do with damage whatsoever.
  #7  
Old 05-15-2019, 11:08 AM
Droxx Droxx is offline
Fire Giant


Join Date: Oct 2009
Location: Florida
Posts: 771
Default

Quote:
Originally Posted by Sizar [You must be logged in to view images. Log in or Register.]
Not sure it has anything to do with damage whatsoever.
It doesn't. 100% on mobs under 35 and % chance per mob per FD and resetting at spawn/pathing point.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist!
Phillip - 60 Grandmaster!
Celent - 60 Sorcerer!
Stratah - 58 Troubadour!
Joan - 58 Knight!
Colin - 52 Rake!

Guild Leader of <Eclipse>
  #8  
Old 05-15-2019, 12:05 PM
walfreyydo walfreyydo is offline
Sarnak


Join Date: Jan 2019
Posts: 147
Default

Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
It doesn't. 100% on mobs under 35 and % chance per mob per FD and resetting at spawn/pathing point.
So is the probability of aggro wipe 100% once the mob goes back to spawn point (above level 35)? And much lower probability to aggro wipe if it has not gone back to spawn, correct?
  #9  
Old 05-15-2019, 12:11 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Quote:
Originally Posted by walfreyydo [You must be logged in to view images. Log in or Register.]
So is the probability of aggro wipe 100% once the mob goes back to spawn point (above level 35)? And much lower probability to aggro wipe if it has not gone back to spawn, correct?
Close, it's more like 90-95% chance to mem wipe after it returns to its spawn spot. There is a very small chance they will forget you if you get up before the return to their spawn spot. Probably 5% or something,
  #10  
Old 05-15-2019, 12:46 PM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,438
Default

Feign Death Tips from Master Tekilya Wu'Tang the Silent Fist of Qeynos, Breaker of Blackburrow:

If you dont turn off auto attack - FD will fail 100% of the time and not give you a message as to why.

If a mob has started casting a spell and you FD - the spell will still land and break FD.

Mobs will social agro each other over and over if you cant get them far enough apart regardless if one or more is mem wiping.

Mobs level 35 and over will start to "remember" you while mobs 35 and under will never "remember" you after a FD.

FDing multiple times increases the chances of a mem blur with each successive FD. I think at 5 its 100% chance? Not completely sure on these mechanics since the last round of changes (years ago). Distance appears to be a factor as well.

Sneaking has no effect on if a mob will mem blur or not

In my experience its a 100% mem wipe when they reach their spawn point unless the mob gets social agro again.

As a Shadow Knight you have an advantage in split pulling over Monks. Snare the mob with Dooming Darkness (or whatever snare) and let them come running away from their spawn point a sufficient amount. FD and let the other mobs return to their spawn. The mob that you have snared will act as if he is rooted because mobs cant "walk" while snared. Make sure you dont FD too soon or the snared mob will just reagro the others. Typically this means letting the unsnared mob hit you a couple times to allow the snared mob to move far enough towards you.

Blood Ember Greaves are 10000% worth the 40k and are spammable. Allows you to spam FD with no cooldown and a mere 3s cast and no mana cost (spell cast is 1.5s). Completely changes what you can do as a SK as far as pulling goes.

With the Blood Ember Gauntlets (free click snare) and the Blood Ember Greaves (free click FD) you become the best room break specialist in the game and do not have to rely on mana anymore.

If you rolled Ogre or Troll SK immediately delete your character and re-roll Dark Elf for ultimate fashion.
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)

#LobsterClan
#FreeWuTang
Last edited by Bardp1999; 05-15-2019 at 01:06 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.