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Old 04-02-2011, 06:40 PM
Pescador Pescador is offline
Sarnak


Join Date: Aug 2010
Posts: 241
Default Flash of Light + other blinds

My experience is limited to flash of light, but I'm assuming that other blinds are suffering from the same issue.

How blind is supposed to work:
The mob attacks the person with the highest aggro within melee range. If nobody with aggro is within melee range, blind acts as a fear until the mob comes into melee range of an aggro'd player, or the blind wears off. If you blind a mob, then back out of melee range, the mob will NOT chase, but instead will turn to the person with the highest aggro that is still in melee range.

How it is working now:
Blinded mobs are chasing the person with the highest aggro. Evidence of this:
-I blinded a mob immediately after it was pulled, then tried to run out of melee range. It chased me despite others in my group in melee range attacking it.
-An enchanter mezzed a mob. I blinded the mob, then broke mez with a melee attack. The mob ran after the enchanter (who was out of melee range)

Additionally, I broke a mez after blinding and the mob behaved feared (ran all over the place randomly).

All of these observations were on 4/2/11 in Highkeep basement, with a level 26 paladin.
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[60 Bard] Pescador (Half Elf) <Rustle>
Last edited by nilbog; 04-02-2011 at 06:41 PM.. Reason: changed to game mechanics
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