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			#1  
			
			
			
			
			
		 
		
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			 Couple of questions regarding faction: 
		
		
		
		
		
		
		Can a Human Bertoxx Cleric walk around Ak Anon freely and buy and sell? Can a Human Rallos Zek Bard enter the Qeynos Catacombs?  | ||
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			#2  
			
			
			
			
			
		 
		
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			 Not a particularly helpful response but:  You can always make a level 1, take a walk, and find out. 
		
		
		
		
		
			
				__________________ 
		
		
		
		
		Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60) 
			Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641  | ||
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			#3  
			
			
			
			
			
		 
		
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			 Yes, the bard question could be easily answered by creating a new toon, I guess, but the human bertoxx cleric in Ak Anon would be quite the run for a level one PC 
		
		
		
		
		
		
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			#4  
			
			
			
			
			
		 
		
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			 Human Bertox Cleric in Ak'Anon is almost certainly a yes, I have brought much more evil people to Ak'Anon that have passed through without a scratch. Ak'Anon is considered a neutral city, and is pretty tolerant, like Freeport. Humans also in general get a huge pass with good/neutral cities. 
		
		
		
		
		
		
		Rallos Zek Bard with the Bloodsabers I would guess probably not, but only a guess.  | ||
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			#5  
			
			
			
			
			
		 
		
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			 Only marginally related to OP's questions -- A Dark Elf Necromancer or Shadowknight can get into Ak Anon's Dark Reflection guild area (using invis through the city up to that point) to use the merchants as well as train (for the necromancer) from the guild masters there. BUT!!! A wandering decaying skeleton that paths through the vendors and guild masters will aggro you (for not being a gnome, I guess) and the moment he swings at your Dark Elf, the necromancer guild masters will take offense and end your life on the spot. Been there, had it happen. 
		
		
		
		
		
		
		This is absolutely not classic but it's how P1999 currently has that part of the zone. So while your Human cleric of Uncle Berty might be friendly with the vendors and guild masters there, the wandering decaying might ruin your day. Good luck.  | ||
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			#6  
			
			
			
			
			
		 
		
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			 A human sk of Bertoxxulous is kos in ak'anon, so cleric, unsure but I suspect it can be kos... There's definitely the mine of malfunction inside that is a Bertoxxulous guild so you definitely won't be kos in this part, need an invis to reach it through. 
		
		
		
		
		
		
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			#7  
			
			
			
			
			
		 
		
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			 Quote: 
	
 
				__________________ 
		
		
		
		
		Wedar - Level 60 Grandmaster (Retired) 
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			#8  
			
			
			
			
			
		 
		
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			 Quote: 
	
 The issue here on P1999 is that we have spawn points and pathing that is absolutely not classic and I can't harp on the server staff too hard because it was a hell of a long time ago and we don't have archived info for much of that. Nearly all of the Kunark outdoor zones are incorrect, with Lake of Ill Omen and Swamp of No Hope being the big bones of contention with most players here (myself included). The Hole entrance earth elementals are spawned too close together and can't be single pulled like they could be on old retail. I could go on with other examples, like the Steamfont skeleton spawns being incorrect, etc. You get my point. I don't absolutely know that the decaying skeletons on old retail weren't KOS to non gnomes because again, on old retail they weren't in the immediate area of the vendors.  | |||
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			#9  
			
			
			
			
			
		 
		
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			 Quote: 
	
 
				__________________ 
		
		
		
		
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			#10  
			
			
			
			
			
		 
		
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			 Quote: 
	
 The issue here on P1999 is that they are either spawned too close together OR the alcove walls don't block aggro correctly with drawn LOS of mobs and the caster OR telegraphed threat from an aggro'd mob is handled differently than an old retail server. I have no other explanation, but the world isn't going to come to an end that an Emu of an EQ server is going to have some differences. As a side note, once I leveled to 49 or 50 I swapped over to killing Felwithe guards as a magician because the guards would NOT cast any spells other buffs and self heals, and only at 25-30% remaining health. They never once cast root, dispels, or lay on hands or any other spells regardless if a pet was beating on them or not. That's one non-classic change I kind of like about P1999 involving casting mobs. They're actually extremely dangerous here.  | |||
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						Last edited by NegaStoat; 11-29-2018 at 10:58 PM..
					
					
				
			 
		
		
		
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