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![]() (This snapshot is June 2002. The thread title in the forum says 2003. My edit didn't update it.)
I made this thread to review the old PvP rulesets and compare them to what we have here. How are thigns different and what exactly is Red trying to achieve its ruleset? I played on Sullon Zek mostly. These're the earliest snapshots in the archive for these pages. The specialty servers page: http://web.archive.org/web/200206050...al_servers.jsp The PvP rulesets: http://web.archive.org/web/200206051..._rule_sets.jsp Note every PvP server except Sullon Zek had Play Nice rules for non-PvP related events: Quote:
Every PvP server had infrequent experience loss in PvP. Sullon Zek was full experience loss if within 5 level restriction. Rallos had a "1 item + coin" from PvP death. Tallon/Vallon was coin. Sullon Zek was coin if within 5 level restriction.. Rallos Zek had a 4 level PvP restriction. TallonVallon it was 8. Sullon Zek it was FFA. ######## I want something clarified about Red. Is it true there's limits on PvP regarding invisibility? What other obscure rules are there? I already know about LootnScoot. Thanks.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 10-30-2017 at 12:12 AM..
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