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Ok, well my good friend hasn't started here yet but I made a shaman. We were talking and he really wants to be a puller because we simply hate slow groups with lazy pullers. Also, we vastly prefer dungeon-grinding to outdoor kiting/grinding. I got a lot of good suggestions for a 2-man combo, but I just don't see options like dru/nec + SHM being that good for starting a lot of dungeon exp'ing groups (we don't want to log in and have to wait 30-60minutes for a tank/puller to show up).
He used to be a warrior and we know a lot about them, but I suppose we are looking for more utility and maybe a little bit of a different experience. However, neither of us ever played a SK. Because he didn't start yet, the "pre-Kunark" days are probably not important to dwell on because Kunark is going to be here in about 4 weeks. So I really just want to know what are the pros and cons of being a SK in the upcoming times of Kunark? For what it's worth, he would probably be a Dark Elf because he doesnt like the Ogre/troll size nor does he prefer the Iksar hiss lol.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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