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#1
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![]() To get the old models back in certain zones, replace "Resources\GlobalLoad.txt" with the following data:
Code:
1,1,TFFF,Global_obj,Loading Character Equipment Files 1,1,TFTF,GEquip,Loading Character Equipment Files 2,0,TFFF,GEquip8,Loading Character Equipment Files 2,0,TFFF,GEquip2,Loading Character Equipment Files 2,0,TFFF,GEquip4,Loading Character Equipment Files 2,0,TFFF,GEquip3,Loading Character Equipment Files 3,0,TFFF,Global4_chr,Loading Characters 3,1,TFFF,Global_chr,Loading Characters 4,0,TFFF,Global2_chr,Loading Global Items and Equipment 4,0,TFFF,Global3_chr,Loading Global Items and Equipment 2,0,TFFF,GEquip5,Loading Character Equipment Files
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Scruffy da MEANIE
AKA Torax da Bard (Project '99) | ||
#2
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![]() Quote:
The old skeletons appear, however, the brown skeleton is still missing. I am confused on what "old models" this adds.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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