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Old 05-19-2017, 03:51 PM
Rygar Rygar is offline
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Default Need a GM Event (Economic Stimulus Package)

Eventually the woes of a time locked server are going to have disadvantages. As more and more items enter the market place they get devalued as the items that are tradeable just keep trading hands. You see this a lot with crafted gear… a tradeskiller works their skill, makes say some black panther and sells it. Well one day his buyer upgrades to SS or Thurg armor, now the black panther is back on the market competing with the original crafter (driving down the price).

Such is the case with other droppables such as weapons, armor, clickies, etc. Furthermore, the only thing draining actual platinum from the economy are re-charging items, a few handful of quests, and port stones.

I say make a GM event to stimulate the economy! I’m picturing a quest giver and a merchant together, in various zones across Norrath. You can buy various gems at different costs from the merchant, in exchange you can give the gems to the quest giver.

For example, say you want a Crown of King Tranix. Maybe there is a gem that can be bought (‘Gem of Tranix’ let’s say). You buy the gem for 2,000 plat and you hand to the quest giver for a tome for a combine. In the tome maybe you need to gather a few quest items to do leg work, but let’s say there are also some commonly purchased tradeskill items (Maybe a BD Bracelet, +14 MR Rings, etc). You organize the combines so you basically are able to obtain the item for cheaper than the current market price.

Granted this adds more crowns to the market (so maybe a bad example), it actually removes 2,000pp from the server and it removes crafted tradeables (which will increase the demand). You can also pyramid scheme it so you maybe can buy a more expensive tome for 10k that later requires a Crown of King Tranix along with some other items which may result in some more powerful items.

This would be great to remove some cultural smithing, resist gear, and velious tailoring from the market to make those tradeskills more valuable for players. Maybe some of the other items required for the combine may be some odd-ball tradeskill recipes from brewing / baking / pottery / fletching / tinkering to help get some money in the hands of those artisans. Maybe even create some quest lines for ‘rarely crafted’ items such as Holgresh Fur pieces.

The event doesn’t need to be one day, can last for a week or two at a time. Maybe some of the items required for combine will be no-drop unfinished quest line pieces from zones that are more rarely used. Based on how the gem price scales up, can be done by noobs and fat cats alike. Would think it best not to include any NToV / Sleeper / VP loot to keep those end game zones special, although maybe combine 3 NToV items for a better NToV item? Stimulate the DKP economy too!

What do you all think? I’m betting some economists out there would have an opinion
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  #2  
Old 05-19-2017, 04:02 PM
Cecily Cecily is offline
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Not really feeling the item alchemy idea, but I absolutely think you're right to brainstorm ideas about curbing inflation. IMO: Put Sleeper's gear / other legacy items as prizes in a Highkeep casino.
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Old 05-19-2017, 04:12 PM
loramin loramin is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I absolutely think you're right to brainstorm ideas about curbing inflation.
Not to be mean but ... why? Unless OP plans to start his own server, there is a 0% chance of those ideas being implemented, because they aren't classic.
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Old 05-19-2017, 07:27 PM
Kydat Kydat is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Not to be mean but ... why? Unless OP plans to start his own server, there is a 0% chance of those ideas being implemented, because they aren't classic.
The staff have shown to not have any problems cherry-picking non-classic features. Not that I have a problem with it, but it is true.
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Old 05-19-2017, 07:49 PM
loramin loramin is offline
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Quote:
Originally Posted by Kydat [You must be logged in to view images. Log in or Register.]
The staff have shown to not have any problems cherry-picking non-classic features. Not that I have a problem with it, but it is true.
Well if the guy with 5 posts says so it must be true! [You must be logged in to view images. Log in or Register.]

Care to share some of these "cherry-picked non-classic features" that aren't there for an essential reason? By "essential" I'm referring to stuff like levitation on boats (the alternative was people falling off all the time) or the 25 mob AoE limit (the alternative was having places like Chardok or The Overthere dominated by AoErs all the time).
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  #6  
Old 05-19-2017, 08:00 PM
Deliverator Deliverator is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Well if the guy with 5 posts says so it must be true! [You must be logged in to view images. Log in or Register.]

Care to share some of these "cherry-picked non-classic features" that aren't there for an essential reason? By "essential" I'm referring to stuff like levitation on boats (the alternative was people falling off all the time) or the 25 mob AoE limit (the alternative was having places like Chardok or The Overthere dominated by AoErs all the time).
AOE groups in chardok and the overthere isn't exactly a bad thing... I don't understand the concern with that. There were also AOE groups in Sebilis back on live...
  #7  
Old 05-19-2017, 08:37 PM
Mytral Mytral is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Well if the guy with 5 posts says so it must be true! [You must be logged in to view images. Log in or Register.]

Care to share some of these "cherry-picked non-classic features"
Binding @ firepots
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Old 05-19-2017, 04:12 PM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Not really feeling the item alchemy idea, but I absolutely think you're right to brainstorm ideas about curbing inflation. IMO: Put Sleeper's gear / other legacy items as prizes in a Highkeep casino.
I would agree except there are probably...50x(?) as many Fungi Tunics and CoFs on the server than there are players and these items go for 45k and 80k? That's probably a low estimate as well.

Players invest hundreds of thousands of plat into gear and then quit P99 literally all the time. Player attrition is real and takes a lot out of the economy. Even if they don't 'quit' there are a lot of people with massive wealth who rarely play
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Old 05-19-2017, 06:52 PM
Gozuk Gozuk is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
I would agree except there are probably...50x(?) as many Fungi Tunics and CoFs on the server than there are players
Wait, huh? Even if you combine the amount of CoF and Fungi tunics on the server it's nowhere near 50x the amount of players. There is usually upward of 1,000 players on just at one time. No way in hell the server has 50,000+ of these items
  #10  
Old 05-19-2017, 07:00 PM
Danth Danth is offline
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Quote:
Originally Posted by Gozuk [You must be logged in to view images. Log in or Register.]
Wait, huh? Even if you combine the amount of CoF and Fungi tunics on the server it's nowhere near 50x the amount of players. There is usually upward of 1,000 players on just at one time. No way in hell the server has 50,000+ of these items
...Particularly since the players logged on at any single time represent only a small fraction of the total active user base.

Danth
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